Game 4 of our little side campaign about the heresy in the ranks of
the Imperial Fists Legion. For a little background, have a look at this
older battle reports.
So
now that you are up to speed, this is game 4 of our dissent and of
course the future of the allegiance of the Imperial Fists Legion. This
game was 2500pts, so was a very large game. As a consequence of that,
this game did only go for 4 turns, due to time considerations. Still we
managed to get all our full turns.
The Forces
Sigismund's Assault Force
Sigismund
Chaplain Akrida
Crossius Arcanum (Power Maul)
Artificer Armour
Refractor Field
Melta-Bombs
Primaris Medicae Omni
Terminator Armour
Storm Shield
Solarite Power Glove
Legion Terminator Squad
Thunder hammers
Storm Shields
Legion Terminator Squad
Storm Shields
3 Thunder Hammers
Spartan Assault Tank
-Armoured Ceramite
Flare Shield
Legion Tactical Squad (I)
Powerfist
--> Rhino
--> Extra Armour
Legion Tactical Squad (II)
Powersword
--> Rhino
--> Extra Armour
Legion Heavy Support Squad
6 Missile Launchers
Scanner
+ 2 Marines
Land Raider Proteus
-Armoured Ceramite
Land Raider Proteus
-Armoured Ceramite
Secessionist Forces
Legion Praetor
Digilasers
Solarite Power Gauntlet
Consul Master of the Fleet
Consul Librarian in Terminator Armour
Contemptor Dreadnought
Multimelta, Dreadnought Close combat weapon
Contemptor Dreadnought
Multimelta, Dreadnought Close combat weapon
Contemptor Dreadnought
2 Chainfists, 2 melta guns, Chassis Havoc Launcher
Legion Dreanought
Twin-linked Lascannon, Dreadnought Close combat weapon
Terminator Squad (10 man)
3 Thunder Hammers, Storm Shields
2 Chainfists
Powersword
Assault Cannon
The rest with upgraded Power Fists
Legion Veteran Squad (I)
(sniper special rule)
Legion Veteran Squad (II)
Heavy Bolter, Meltagun (Fearless)
Legion Veteran squad (III)
Unknown
Heavy Support Squad
5 Plasma Cannons
The Mission
For
this game, we decided to do the mission cards thing again. It was good
fun last time, and its great to have a fluid and dynamic set of
objectives to obtain during the game. Plus I was looking forward to
actually having some decent cards for this match.
Essentially
Sigismund is forcing the Secessionists back, well into their territory.
This game had big stakes, as the winner essentially had the sole ear of
Rogal Dorn, and could take him in the next game. Sigismund was ready to
dish out some justice and silence and heresy that would threaten his
Primarch. Glory was just a bonus.
With the forces set and me having failed to steal the initative. The seccessionist move forward.
Secessionist Turn 1
The Secessionist move forward, ready to take the fight to the Loyalists. They move up towards the objectives in middle field.
Some
shots are fired, but they only succeed in causing some light damage to
Tactical Squad I's Rhino. The fearless Veteran tactical squad runs to
secure the objective on the right flank.
Loyalist Turn 1
The
loyalists take stock of the situation and attempt to knock out some of
the incoming threats. The Land Raider 'Indomitable', unloads the
devastator squad onto the objective, where they take a very quick aim at
the incoming contemptor's. The rest of the Land Raiders and the
Spartan, lock sights on the contemptors, inflicting 2 hull points at the
end. No other shooting takes place.
Secessionist Turn 2
The
Sececcionist still surge forward, claiming more objectives and scoring
well on their objectives. More shooting takes place, and the Devastator
squad is wiped out. First blood to the Secessionists! The contemptor's
attempt to charge the Spartan, but they all fail to make the distance.
Loyalist Turn 2
Seeing
the approaching threat, and hungry for blood, Sigismund and his squad
disembark and assault into 2 of the enemy contemptors. The Spartan and
the Land Raiders line up and take out the 3rd Contemptor.
Seeing the approaching Veteran marines, the Huscarls decide to go out and protect the objective.
The
squad fly into combat and manage to batter one contemptor down, and
would the other. They don't destroy it, so thy are locked into combat.
Secessionist Turn 3
Most
of the Secessionists move closer to Imperial lines, scrambling for some
objectives. In a surprise assault, the Veteran marines assault and
destroy tactical Squad's II Rhino. They disembark, ready for revenge.
Sigismund as his squad manage to destroy the last contemptor.
Loyalist Turn 3
Sigismund
and his squad line up to take out the Sniper Veteran Squad (blue). The
land Raiders and Spartan line up to take out the Veteran Squad with the
Warlord in it. tactical Squad I also moves into position to take some
shots at the enemy warlord's squad. Shooting wise, the Spartan managed
to kill enough marines to get some
shots on the enemy Warlord and slay him. The Land Raiders both open up
on the approaching Terminators and manage to kill 2.
The
Terminator Huscarls and Tactical Squad II assault the Veteran squad on
the right flank. I roll terrible, and lose the combat. The Terminators
stays in the fight, though the Tactical Squad falls back (safely). What I
thought was a sure thing, turned out to be very close to a total
disaster. Its now up to the terminators to hang in there.
Sigismund
and his squad assault into the Veteran marines and wipe them out to a
man. He falls back in the face of Sigismund, and Sigismund consolidates
to hold the objective.
Secessionist Turn 4
The
Terminator's surge forward towards the stricken Rhino. The Veteran
Marines (yellow) on the left flank moves towards the objective right
near the Spartan. The Terminators assault the Rhino and unsurprisingly
remove its last hull point. It explodes killing a few more of my
tactical marines.
Combat between the Terminator
Huscarls and the veterans in the right flank finally go my way, with the
Terminator's wiping them out. They then consolidate towards the enemy
Terminators.
Loyalist Turn 4
Time
was called for this turn, so this was my last turn to get some points. I
was at this stage 2 points down, so needed to earn 3 for a win. The
Huscarls move towards the objective in the middle of the field, just
making it into range to capture it. The Land Raiders and Spartan and
Tactical Squad I manage to wipe out the last 2 Veteran Marines, netting
another point.
Sigismund and his squad assault the lone veteran marine (blue) and mange to kill him which also was the final point needed.
So the final scores are:
Loyalists: 7
Secessionists: 6
A very close win for the Loyalists! I felt
I had some sub par luck this game, but still, a little luck swung my
way in the end to get those final points. The the whole game I was
trailing in victory points, so I thought it was going to be difficult to
equalize without some decent mission objectives to get bumped up.
So
with the conclusion of this game, Sigismund ensures victory for the
Imperial Fists. Dorn will now come into the next game on the side of the
Imperialists, ready to dispense some of his own justice. The next game
should be interesting, as it will be 1000pts, with me getting a 'free'
Dorn, and my friend getting a 'free' squad of Traitor Ultramarines, that
need to escape from a complex. We will be using the Space Hulk tiles to
recreate the complex, and as such there will be no vehicles. So it
should be interesting for me, as I do like my tanks!
Anyways, thanks for looking!
Cheers!