Showing posts with label Eradication Warzones. Show all posts
Showing posts with label Eradication Warzones. Show all posts

Wednesday, September 9, 2015

Reinforcement - Battle for Mars phase 2


The war on Mars rages on. Vulkan has brought his Legion to reinforce those brothers that remained on Mars. The  Word Bearers, under Lorgar have assembled a colossal force to add to the struggle on Mars.

Factions
Each player's force is part of one of 3 factions:
The Imperialists
The Secessionists 
The Mechanicum

Assigned Forces
Imperialists
Thousand Sons (Scattered Legion)
Salamanders (Combat Ready)
Word Bearers (Combat Ready)
Secessionists 
Ultramarines (Combat Ready)
Iron Warriors (Combat Ready)
Alpha Legion (Combat Ready)
Mechanicum
Sundered Mechanicum (Unstoppable Horde)
Dark Mechanicum (Unstoppable Horde)

Victory
After winning a game the victor must pick one of the results below, roll a dice on a 3+ the result takes effect (all enemy or empty territories must be adjacent to a friendly territory):
Sabotage uncapture an enemy territory
Fortify build a structure on a friendly territory
Conquest capture an empty territory
Explore add an empty territory to the map
Overwhelm take an enemy territory*
* can only be chosen by an Unstoppable Horde

Structures owning players may make a 4+ save to stop an enemy from using Sabotage or Overwhelm against the territory with the structure.  Structures are destroyed when they are successfully Sabotaged or Overwhelmed.  In addition friendly or unclaimed territories adjacent to the structure have a 6+ save against Sabotage, Overwhelm or Conquest. 

Combat Effectiveness
Each player's force has a combat effectiveness that will affect their Victory
Combat Ready no bonuses or penalties
Scattered Legion +1 to Sabotage and Fortify; -1 to Expand (Structures only give a 5+ save to the territory with the structure on it)
Forces are Scattered Legions if they control less territory than the number of forces assigned to Mars, certain circumstances my also Scatter a Legion. 
Unstoppable Horde may choose to Overwhelm; -2 to Sabotage and Conquest
Forces are Unstoppable Hordes if their Faction controls 1/3 of the map and/or there are 6 forces assigned to Mars for that faction.
Off Worlders +1 to Explore; -1 Conquest and Fortify
Any force not assigned to Mars.

Treachery!
Should 2 players of the same faction fight one another then their faction will immediately lose 1 territory.  After this is resolved proceed through the normal Victory

Monday, April 27, 2015

Warzones of the Eradication Era


The Battle for Mars
The war for Mars rages on, the Mechanicum fighting for the sovereignty of Mars whilst the Legions fight for a vital staging point for further conquest and to secure munitions and materiel.  Ever more Legions are drawn to the struggle as the fate of the red planet, the Imperium and Imperium Secundus hang in the balance.

We also have the following mini-campaigns in effect:
The mini-campaign games do not effect the Battle for Mars map.

Dissent in the Ranks
The Imperial Fists civil war on their home world of Inwit

Deliverance Lost
The White Scars assault on the Raven Guard in an attempt to purge the legion, fought on Deliverance.

Fall of the Iron Hands
Following the Iron Hands on their descent into worship of Tzeentch.

Lion and the Drake.
The trials of two Legions with the strongest bond, the formation and collapse of the Paladin order

Between a Forge and a Hard Place.
Substantial forces of Iron Warriors and Iron Hands meet in one of the bloodiest conflicts of the Secession.

Enter the Darkness
Guilliman has tasked the Alpha Legion with the destruction of the Night Lords, a thousand skirmishes on a thousand worlds as each Legions seeks to tear the other apart.