Showing posts with label Eradication (3rd Era). Show all posts
Showing posts with label Eradication (3rd Era). Show all posts

Saturday, January 14, 2017

Summary of the Eradication




Mars the greatest of the Mechanicum's holdings quickly drew the attention of the Emperor's Dark Imperium and Guilliman's Imperium Secundus.  War materiel had long slowed to a crawl from the red planet but this was largely unnoticed in the wake of the Isstvan tragedy.  In the wake of the devastation to the Isstvan Legions supplies were critically important.  All the Legions had sent some small force to the Mars to try and secure supplies of arms and armour for their Legions.  Mars however had become embroiled and a war of its own, a war that would become critical to the galaxy and would even outshine the betrayal at Isstvan.

Secessionists and Sundered Mechanicum try to push Imperialists off Mars but are ultimately thrwarted

The heart of the Mechanicum had been torn in two by the Emperor's proclamation and all sanctions on forbidden technology had been lifted. The effects were almost immediate.  Dark and terrible experiments and machines were made by those history would later call the Dark Mechanicum.  Followers of the Machine God that held to the belief that none were able to safely wield such forbidden secrets, known to posterity as the Sundered Mechanicum began raiding and securing all facilities that produced or researched the previously forbidden secrets.  The forces of the Legions that were on Mars as well as elements of the Solar Auxilia and several Militia regiments were quickly brought into the brutal fighting that ensued, each aiding the Dark and Sundered Mechanicum according to their factions or even individual Legions own agendas.  Some Legions just secured what they could and fled the world, most died on that world named after some long dead god of battle in a grotesque prayer to his name.

The Grand Battle of Sarum.  Imperialists try to secure the Forgeworld of Sarum.

The Warmaster and Emperor threw more and more Legions into the crucible of destruction.  Both sides trying to seize the production of the Forgeworld for themselves. The world's strategic importance was beyond that of any other world in the Imperiums besides Holy Terra and Great Macragge.  Soon Secessionists, Imperialists, Paladins, Dark Mechanicum and Sundered Mechanicum were all fighting for dominance.  No single faction was dominant but the ever increasing numbers the Legions poured into Mars could soon prove telling.

Solis Planum.  Imperialists marshal their defence.

During this time Inwit was another bubbling cauldron of discontent.  The Imperial Fists had split roughly equally between the Imperialists and Secessionists.  The Imperialists finding leadership behind Sigismund and the Secessionists rallying behind Alexis Pollux.  Dorn demanded the Legion purge this treachery from its ranks, although did not at thins point take direct personal action.  Despite his tactical genius Pollux constantly found himself on the backfoot the fighting prowess of Sigismund and the added might of Dorn's Huscarls leading to defeat after defeat.

Back on Mars the Coniugatorii first appeared.  Magos from all manner of backgrounds who preached the unity and sanctity of the Mechanicum.  They decried the Dark Imperium and Imperium Secundus as failed and corrupt.  The Mechanicum was the only path to true unity in the galaxy.  The sanctity of the blessed machine in all its forms was the only true course.  It took months to even get the Sundered and Dark Mechanicum to even consider a truce, all the while trying to remain hidden from the agendas of the Legions.  Finally a meeting was announced between the two factions where the terms of a reunified Mechanicum would be discussed.  By accident or design the Imperialists and Secessionists learned of the meeting and were quick to dispatch forces to intervene in their interests.

Night Lords battle in a Martian Agridome

As the meeting began the Legions closed in on the weakly defended Mechanicum conclave.  The Iron Warriors representing the Secessionists and the Alpha Legion and Thousand Sons representing the Imperialists soon began firing upon one another over the top of the conclve.  Needless to say the Dark and Sundered were quick to curse each other for this betray of trust and called in the armies they had secretly held nearby in case of treachery.  The Coniugatorii barely managed to maintain the peace when coded voxes were received from both the Legion forces.  Imperialists and Secessionists would not interfere in the interests of a reunited Mechanicum if their faction was shown favour from the Martians.  Thus began the second phase of the Coniugatorii's plan.  He declared that combine the might of the Mechanicum could overcome the divided might of the fractured Imperium and an Empire of the Mechanicum, unbeholden to anyone else could rise ascendant in the galaxy.  This call to war galvanised the Mechanicum forces who quickly turned on the forces of the Legionnes Astartes and crushed them beneath the hell of the newly reforged Mechanicum.

Legions battle aroung the Mechanicum Conclave

A final pact was needed to secure the future of the Martian Mechanicum and to begin the crusade to liberate the Forgeworlds of the greater Mechanicum.  One of the greatest and darkest treasures of the Martian Mechanicum would need to be secured and brought forth.  The Sundered Mechanicum had early captured and destroyed all knowledge of this most forbidden of technologies.  Each half of the Mechanicum would need to give something to secure the future of the Martian Mechanicum.  Thus the Dark Mechanicum would be told of the location of the artifact and would be assigned to guard it.  However the only Techpriests allowed to deal with the artifact were those of the Sundered Mechanicum, if it was to be unleashed it would be done so by their command alone.  It was not long before the Imperialists and Secessionists learned of this facility and set out to secure the artifact for themselves.

Anarchy ensues over the ruined facility the mysterious artifact is kept in

Once again the offer was made by both factions that the Mechanicum would be left unmolested if they did not engage the Legions.   Treachery marked this battle unlike any before it, the confusion as to who faught whom and who was allied to whom was a spectacle all to itself.  The Sundered and Dark Mechanicum faught alongside each other weary of treachery but ultimately held true.  The Sundered Mechanicum held true to the truce with the Secessionists and did not attack them at all but threw their full might into the Imperialists.  The Dark Mechanicum launched into the Secessionists from the beginning as well as late in the battle attacking their erstwhile allies the Thousand Sons as they moved into a position to attack the Secessionists.  The Secessionists threw divided their might between the Imperialists and Dark Mechanicum whilst the Imperialists split in half as the Alpha Legion and their attending Militia cut into the Thousand Sons.  Ultimately the Mechanicum were successful and despite the death of the Coniugatorii, the Martian Mechanicum declared its independence from the Emperor and the Warmaster.  

tl:dr:
*Mars becomes the next major battleground in the Secession after Isstvan III
*Skirmishes break out between the Dark Mechanicum, Sundered Mechanicum, Secessionists and Imperialists all trying to secure territory and supplies
*as the Legion forces get bled dry more and more Legionnes Astartes are sent to Mars
*the Imperial Fists suffer internal conflict as the Legion turns upon itself to determine if the Legion will side with the imperialists or Secessionists
*the Coniugatorii appears and tries to reunite the fractured halves of the Mechanicum
*2 major battles decide the fate of the Mechanicum
*1st sees the Mechanicum unite fighting off the Legions as a united front whilst the Legions offer a non aggression pack
*2nd sees The Martian Mechanicum reforged as old trusts are betrayed and the Legions lose their allies on Mars

Thursday, May 12, 2016

The Grand Battle of Forgeworld Sarum

As Guilliman's Imperium Secundus spread across the former Ultima Segmentum of the Imperium of Man more and more worlds turned to the benevolent rule of the Warmaster, rather than the uncaring rule of the distant Emperor of Mankind.  Not all worlds joined the Imperium Secundus so willingly however.   Many often vital worlds had to be brought to heel, shown the might of Guilliman's empire  before enjoying the benefits it brought.
The raging Battle for Mars and the reunification of the Dark and Sundered Mechanicum into a singular independent entity, the Martian Mechanicum, demonstrated to all the importance of shoring up their supply lines.  In light of these events Guilliman ordered the attack on Forgeworld Sarum.  Not willing to let such a vital asset fall into the hands of the Warmaster, Magnus the Red, Primarch of the Thousand Sons sent a force of his own.  Thus began the Grand Battle of Forgeworld Sarum.

The first battle of Sarum saw 2 knightly households take up arms alongside the Ordo Cybernetica and Skitarii Legions in defense of the forgeworld.  Arrayed against the Mechanicum forces were a combined force of various Imperialist Legions and Militia units and even Freeblade Knights. 

Such were the vast numbers sent by Magnus that they were easily able to outflank the smaller tighter spearhead of the Knights formation.

The Skitarii hold the line as the Knight households rush forward to meet the well dug in Imperialists.

As the 2 Knightly Households push into the Imperialists a second larger force of Secessionists attacked elsewhere in the Mechanicum's defense line.  The additional forces require the deployment of a fearsome Reaver Titan, supported by yet more knights from the two households.

Already hard pressed by the Imperialists the Mechanicum forces choose once again to marshal their strength on a narrow front, yet again being outflanked by the massively numerically superior Secessionist forces.  

The second battle of Sarum pits the Collegia Titanica, Knightly Households and a much more limited number of Skitarii and Cybernetica cohorts against the assembled Legions of the Secessionists and various Militia forces from across the fledgling Imperium Secundus, under the command of the Ultramarines.

The mighty God Machine unleashes its righteous praise to the Omnissiah in a swirling Maelstrom of death and destruction wrought by its many devastating weapons.  Beneath the Titan's gaze the Knights set to their enemies.

The Secessionist forces unleash a withering hail of firepower as their superior aerospace assets dominate the skies.

Although few in number the Mechanicum forces wield devastating weaponry making each warrior more than a match for even the mighty Legionnes Astartes


The focused fire of the Secessionists is able to bring the mighty Reaver Titan low!  The concentration of fire did leave relatively little fire being brought to bear on the Knights however, who caused staggering losses on their enemies.

The blasted ruin of the God Machine of the Collegia Titanica even in its death throws managed one last act of spite crushing a Militia Baneblade beneath its colossal form!
A Militia heavy weapons trooper surveys the cataclysmic scene unfolding ahead of him.  if these are not mankind's darkest days he ponders what could still be to come?

This was yet another report that I completely forgot about (I think that is the last of the forgotten battles).  Details are roughly as I remember them and what I could gather from the pictures (of which there aren't as many as I'd like).  Some details weren't really important to add given the pictures above but I'll add here for interests sake.
-The Imperialists/Secessionists could outflank 1 super heavy and 3 tanks per turn
-The Imperialists/Secessionists had unlimited respawns of tanks and super heavies (I think it was only those) and infantry for their trenches so long as the trenches had any infantry in them.
-The Reaver Titan got killed in turn 1 or 2 in the second game so it got to respawn too (since some tool forgot to bring it on day 1)
 -All vehicles doubled any form of movement they could perform so we could better make use of the 12' long (I think) table.
-The game was meant to be a spectacle so no real winner could be determined although it flt pretty balanced with crazy fast knights vs unlimited tanks and super heavies
-Originally the game was meant to be Knights vs Superheavies, but a few players dropped out at late notice leaving us with a severely reduced number of super heavies.  Hence the respawns.

Sunday, April 17, 2016

Battle of Solis Planum

The Battle of Solis Planum was a colossal battle on Mars that saw both the Secessionists and Mechanicum simultaneously attacking the last major holdings of the Imperialists on Mars.

Defending the center the Imperialists were composed of Thousand Sons, Salamanders and Iron Hands with supporting elements of Solar Auxilia, Imperial Fists and some renegade Emperor's Children. 


Attacking from the north were the forces of the Mechanicum.  Comprising of a Reaver Titan of the Legio Astraman and attending Knight House, Skitarii Legions, a considerable Legio Cybernetica cohort and a small force of Raven Guard. 

From the south cam the Secessionists composed primarily of Iron Warriors and Imperial Militia, lead by a contingent of Ultramarines and supporting elements of the Alpha Legion.

The Salamanders and a small contingent of Iron Hands Held off the Mechanicum in the north.  Vulkan and one Iron Hands Veteran Tactical squad destroying almost all of the Knight Titans, all the while the Reaver Titan bombarded Vulkan whilst all watching saw him walk unscathed from the God machines hellish firepower. 
The bulk of the Iron Warriors, Thousand Sons and the supporting Imperial Fists and Emperor's Children tried to sally forth in the south smashing into the Secessionists whilst the Reaver randomly bombarded both sides from afar.
The defence in the center was disrupted somewhat with the Raven Guard dropping virtually their entire force in the middle of the defenders throwing their defence into disary. 

Ultimately the defence held, with Imperialist forces taking massive damage but seriously bloodying the noses of the Mechanicum and Secessionist forces.

Due to this game having taken place some time ago, and me only having 4 pics and my terrible memory to work off of I will give a few highlights I remember.  If people have any fond anecdotes they want to add in then please do so in the comments below.

Here are a few of my highlights:
-The Raven Guard Moritat being killed by the Scattering Raven Guard Deathstorm Drop Pod, before he had fired.
-Vulkan surviving every shot the Reaver fired his way and merrily beating down Knight Titans.
-The Defenders leaving their entire center open with a Raven Guard Drop Army waiting on the wings.
-1 Iron Hands Veteran Tactical squad killing 2 (or 3 I forget) knight Titans in close combat and only losing less than half the squad total.
-The crazy amount of armoured firepower that the Secessionists had.
-The Secessionist hill well away from the front line ,with the Ultramarines command squad and Lascannon toting Iron Havoks on it getting bombarded into oblivion by orbital bombardment (2-3 orbital bombardments I think).
-The crazy number of Dreadnoughts on the table (from the pictures I can see 29 but I think there may have been a few more)

Friday, April 15, 2016

Tides of War


Luna Wolf Deployment

Imperial Fists Deployment

The Knights and Luna Wolves advance, Artox performs true to form buy targeting the Spartan Victory with his Thermal Cannon, only to realise that between its Armoured Ceramite, Flare Shield and the range he was completely unable to harm the mighty tank.  The rest of the army's fire was just as lackluster and resulted in nothing more than some scorched paint!

Thin Imperial Fists mighty tanks backed up in an attempt to buy more time for their fiercesome firepower to do its work.  Brilliant beams of focussed light burst from their many Lascannons severyly damaging Artox' Errant and the Styrix!  The Knights on the other hand powered up the left flank.  The Hawkshroud Errant thought to finish off the Styrix with its own Thermal Cannon but once again a Flare Shield was the undoing of a Thermal Cannon, not the best day to be a Knight Errant!

Having failed to cleanly cross the cratered ground the Hawkshroud Knights are blasted with Thermal Cannon, Volkite Chieorovile and Graviton shots, before being smashed into with the combined fury of 3 Knights!  This was about to get messy!

The Hawkshroud Seneschal faced off both Artox' Errant and the Styrix Arbalester, and completely missed his attacks!  Artox swung back in an amazing display utterly unlike any he had ever performed and smote the Seneschal!  Surely he would be promoted to Scion Marshal for this mighty deed.  As Artox celebrated his mighty strike he watched the Styrix Arbalester engulfed in the catastrophic fireball unleashed by the demise of the Hawkshroud Knight.  Only for the Styrix to also Explode! smashing aside the nearby shipping containers and crushing a few Luna Wolves too.  Letting out a defeated sigh Artox awaited the Seneschal Lancer's next furious lecture.

 The Acheron Preceptor meanwhile demonstrated the correct way to dispatch a honourable foe, who seemed just as adept in the Hawkshroud art of close quarter fighting as the Hawkshroud Seneschal, without getting a team kill in the process.

  The Imperial fists having seen their Hawkshroud allies cut to ribbons were none to impressed.  Virctory rumbled forward quadlascannons blazing whilst Praetor Adalwulf, Primus Medicae Omni and the Huscarls ran headlong into Artox.  Once again in a display quite unlike his normal actions Artox slew 3 of the Huscarls.  The remaining Huscarls tore the Knight's legs off and 2 were promptly crushed as the top half of the Knight came tumbling down. The Land Raiders Indomitable and Dauntless poured fire into the Lancer Seneschal doing only minor damage as the Knight and Luna Wolves closed in.

The end is nigh, the Knights rush in destroying the Dauntless and felling Adalwulf, Omni and the last Huscarl. 


Meanwhile the Luna Wolves rushed in the Destroyers making short work of the Spartan Victory with their meltabombs.  The Reavers on the other hand politely knocked on the Indomitable's hull with a powerrfist as they had forgotten to bring any meltabombs.

 The Imperial Fists Tactical squads hop out and open fire in a desperate attempt to turn the tide.

The dreaded el Fisto and his squad open fire on the Reaver Attack squad, a ferocious fusillade of firepower that kills a single marine,  apparently Luna Wolves power armour is crazy good.  Tactical Squad 1  opens fire on the Destroyers and is similarly ineffective!

Laughing off the bolter shells detonating harmlessly off their power armour the Tactical squad, Destroyers and Acheron blast Tactical Squad 1 before the Destroyers launch in to the attack, and are promptly beaten back!  The one surviving Destroyer clearly thought his job in this battle was done as he legged it never to rally.

At the other end of the battle the Reavers and Lancer charged el Fisto's squad, wanting to guarantee the meddlesome Sergeant would cause no havoc.  El Fisto promptly challenged the Chaplain and was beaten down by the Luna Wolf, who clearly hadn't heard of, or didn't care about the legendary sergeant.  The Reavers then proceeded to butcher the remaining marines whilst the Lancer watched.


The last 3 Tactical marines can't help but feel something terrible is about to happen as they fire at the fleeing Destroyer.

Being the stubborn and resolute warriors they are, it was at this point the Imperial Fists conceded that this might not be going to plan.  The day was over, except for a bit more bloodshed and screaming.


Victory for the Knights and Luna Wolves!

The Mission was Dominion, from Betrayal with Hammer and Anvil deployment.

We had 3 objectives (all mid-field) worth 3pts each, Slay the warlord, First Blood, Attrition (extra victory point if you destroy more enemy units than your opponent).
In addition everything except Independent Characters, Flyers and Dedicated Transports were scoring.


The armies were Liam's Imperial fists with Quistoris Knight allies vs my Questoris Knights with Luna Wolf Allies.

Imperial Fists, and Knight allies
Praetor Adalwulf and Primus Medicae Omni

The Huscarls

The Land Raider Spartan "Victory"

el Fisto and his Tactical squad

Tactical squad 1

The Land Raiders "Dauntless" and "Indomitable"

The Quistoris Knight Paladin Seneschal

The Quistori Knight Errant Scion Marshal

The Knights and Luna Wolf allies
Cerastus Knight Lancer Seneschal

Questoris Knight Scion Aspirant Artox (aka fail knight)

Cerastus Knight Acheron Preceptor (with its top off)

Questoris Knight Styrix Scion Arbalester

Luna Wolf Chaplain and Reaver Attack squad


Tactical Squad

Destroyer Squad