Thursday, October 16, 2014

Armies used in the Death of Gods and Angels (part 1)

Life has had a nasty habit of getting in the way the last few days so I haven't had a chance to put up pics from our final Legendary Battle for the era.  Worry not because they will be up soon!

In the mean time here are some pics of the various armies involved on the day. I will give a rough listing of what is in each army to the best of my knowledge (I will update this if anyone chooses to point out just how wrong I am :) )

First up my Raven Guard
Vigilator Vrael
Moritat Salvador
15 man Tactical Squad
5 man Meltagun Support Squad
6 man Flamer Support Squad
15 man Assault Squad
10 man Recon Squad
10 man Veteran Squad
5 man Tartaros Squad
Contemptor Dreadnought
Dreadnought Drop Pod
Deathstorm Drop Pod
Darkwing Storm Raven

Tiges' Salamanders
Cataphractii Praetor
3 man Cataphractii Command Squad
Cataphractii Primus Medicae
2x 10 man Tactical Squad
8 man Volkite Charger Support Squad with Rhino
10 man Recon Squad with Rhino
Legion Dreadnought Talon with 3 Dreadnoughts
Rapier Laser Destroyer
Land Raider Proteus
Legion Glaive
*there will be more info about this later

Lord Pants' Imperial Fists
Praetor Lordenae
Librarian Borrs
2x 10 man Veteran Squads
5 man Plasma Cannon Heavy Support Squad
Legion Dreadnought

Snowman's White Scars

Librarian J'Zargo
20 Outriders (I'm not sure what the break up was)
2x 15 man Tactical Squads
15 man Assault Squad
5 man Autocannon Heavy Support squad
Deadpool (Vindicare Assassin)
2 Attack Bikes (not shown here as they have been handed over to Khorne's Soul Forges)

Iron Knight's Iron Hands
Casterman Orth
3x10 Veteran Squads
3 Apothacaries
2x Sicarian Battle Tanks
Legion Fellblade

Steelesamurai's Scions of Guilliman

3 man Command Squad
Master of Signal
10 man Tactical Squad with Rhion
5 man Meltagun Support Squad
10 man Veteran Squad with Rhino
5 man Cataphractii Squad
Legion Dreadnought
Rapier Laser Destroyer
3 man Sky Hunter Squad.
Predator Battle Tank
Sicarian Battle Tank

Wednesday, October 1, 2014

Badass Bolters

Badass Bolters
Anyone who has played in our larger games will probably have noticed that we tend to bring alot of bolter armed Legionnaires to the table.  We also tend to have alot of survivors, generally armed with bolters.  This seems rather unfitting from the fluff point of view that the bolter is one of the most potent standard weapons in the setting and that they seem so damned effective in the stories, but not on the tabletop.  So the Badass Bolters house rule is in effect.
Game Effect
Any "Bolter" type weapon; including but not limited to: bolters, bolt pistols, comb-bolters (only the bolter portion), heavy bolters, maxim bolters, mauler bolt cannons, vulkan mega bolters, and anyother "bolt" type weapon* gain the following rule:
Mass Reactive Shells
This weapon may change its AP to AP-.  If it does so the enemy model recieves a -1 to its Sv.

eg. a marine squad fires its bolters at a recon squad in recon armour (Sv4+).  They may either use their AP5 or change to AP- to give the Recon Marines a -1Sv bringing them to Sv5+.  Since the bolter is now Ap- the recon Marines roll their Sv vs 5+.

*Any bolt weapon using alternate ammunition rules do not gain the Mass Reactive Shells rule