Showing posts with label Betrayal (2nd era). Show all posts
Showing posts with label Betrayal (2nd era). Show all posts

Wednesday, February 18, 2015

Summary of the Betrayal

What may have in another time been a most shocking and foul betrayal of trust, Guilliman the Warmaster cast aside what loyalty he had for the Emperor, Master of Mankind.  Instead all that could be heard was the mocking laughter of a thirsting god as the Warmaster beheld his terrible actions. 

Warmaster Guilliman had gathered close the allies he could be sure of, Horus of the Luna Wolves, Sanguinius of the recently sanctioned Blood Angels, Angron of the World Eaters and Fulgrim of the Emperor's Children. To these Primarchs he set forth his plans.  The Imperium it was clear had failed, having fallen into infighting and relgious zeal was quickly replacing logic and reason, the Emperor was unwilling or unable to do anything about it.  As such a new Empire would be built successor to the Imperium and built upon her original ideals. This new Empire would be Imperium Secundus and would be begun on a distant world known as Isstvan III. 

Image from Forge World's Horus Heresy Book 1 Betrayal.

Gathering their might the 5 Legions traveled to Isstvan III. A system that had recently turned against the failing Imperium, or the Dark Imperium as Guilliman's followers would term it. Sending down those warriors who's loyalty to the Warmaster may be in question, as the initial attack wave the Primarchs argued over the next phase of the battle plan. Guilliman knew what must be done, he could hardly leave a force with the combined might of 2 Legions at his back. Even if they would be effectively stranded on Isstvan III. Finally his brother primarchs convinced the Warmaster to do the unthinkable. With a heavy heart Guilliman gave the order do launch the bombardment to begin. None of this sat well with Angron who at the first opportunity warned the Legionnaires on the surface of what was coming.  As Guilliman learned of this, he could only give a wry smile. At least some of the Legionnaires would receive an honourable death. 



Angron's warning, although only moments before the bombardment struck was sufficient to allow the Legionnaires on the surface time to prepare. Over a hundred thousand marines died in an instant, and yet, as many survived that terrible betrayal. As the survivors clambered from their hiding spots they saw only the contrails of falling drop pods. At the very least they would have a chance for vengeance!

Many legends were made and broken on the scorched and blackened husk of a world that Isstvan III had become. The Secessionists suffered a terrible toll at the hands of the Imperialists but they were ultimately successful. Almost a quarter of a million Legionnaires had fallen on Isstvan III, the equivalent strength of two full Legions.  From this horrific event the Warmaster emerged more determined than ever to make the future worthy of the weight of the past.

Whatever response the Warmaster expected the Dark Imperium's to have, it is likely he never expected that there would be no response what so ever.  After Isstvan, Guilliman quickly secured those worlds owing fealty to him.  With the combined might of the Legions supporting the Warmaster brought almost the entirety of the Ultima Segmentum under the Warmaster's direct control.  Although Isstvan III had taken many months to finally and totally secure the Warmaster still had the chance to take control of the war.

The Imperium had meanwhile fallen further upon itself.  The self styled Paladins facing off against their brother Legions that were pursuing the extremes that the Legions were now permitted to follow under the Emperor's name.  The removal of sanctions placed upon the Mechanicum had split the organisation into two warring factions, aided by The Dark Imperium and Guilliman's Imperium Secundus alike.  A battle that was turning Mars into one of the most hotly contested worlds in the galaxy.  Finally the Khan, Magister Militum of the Imperium seems to have turned from the goal of preparing the Imperium for war against Guilliman in a personal quest for revenge against Corax and his Raven Guard. 

tl:dr
*Scions of Guilliman, World Eaters, Blood Angels, Luna Wolves and Emperor's Children Legions go to Isstvan III in order to purge their Legions of Warriors not dedicated to Guilliman's Imperium Secundus.
*The Secessionists are ultimately successful on Isstvan III where approximately 250,000 Legionnaires died.
*The Imperialist Paladins fought against the other Imperialist forces, reducing their ability to react to the Betrayal on Isstvan.
*The Martian Mechanicum continues its civil war aided by forces from both the Dark Imperium and Imperium Secundus
*The White Scars savagely attack the Raven Guard, where the naval battles swing in the Raven Guard's favour.
*Jagatai Khan primarch of the white Scars and Magister Militum forsakes his duties of preparing the Imperium against Guilliman's Treachery.

Wednesday, January 28, 2015

Round 6 Results

So with a fair bit of face palming I now realise that I never posted the results for round 6 of the Betrayal era.  So at long last here it is.

Legio III; Emperor's Children; Jack (J4ck):
CP: 28
Games: 1
Warzone: Isstvan III

Legio V; White Scars; Chops (snowman):

CP:80
Games:4
Warzone: Deliverance Lost
Notes: Khorne

Legio VI; Space Wolves; Paul (Shadowolf):
CP: 3
Games: 0
Warzone: Unassigned
Notes: Secondary Legion

Legio VII; Imperial Fists; Liam (Brothet Syth):
CP: 0
Games: 0
Warzone: Unassigned
Notes: Primary
 
Legio VII; Imperial Fists; Simon (Lord Pants):
CP:8
Games:1
Warzone: Unassigned

Legio VIII; Night Lords; Stuart (Scotsman):
CP: 36
Games: 2
Warzone: Unassigned
Notes: Nurgle

Legio IX; Blood Angels; Callum (reevesc345):

Cp: 10
Games: 0
Warzone: Isstvan III
Notes: Unfavoured

Legio X; Iron Hands; Cameron (Ironknight):
CP: 74
Games:1
Warzone: Unassigned
Notes: Tzeentch

Legio X; Iron Hands; Duro (Frosthammer):
CP: 16
Games:1
Warzone: Unassigned
Notes: Tzeentch; Primary

Legio XII; World Eaters; Ted (Teddles22):
CP:39
Games:2
Warzone: Isstvan III
Notes: Slaanesh

Legio XIII; Scions of Guilliman; Warren (Steelesamurai):
CP:35
Games: 2
Warzones: Battle for Mars, Isstvan III
Notes: Warmaster

Legio XV; Thousand Sons; Chris (Sanguis):
CP:105
Games:2
Warzone: Battle for Mars

Legio XVI; Luna Wolves; Cameron (daexcitedginganinja):
CP: 0
Games: 0
Warzone: Isstvan III; withdrawn until further notice

Legio XVIII; Salamanders; Keith (Tiges):
CP: 96
Games: 4
Warzone: Unassigned
Notes: Paladin

Legio XIX: Raven Guard; Georg (lastakodo):
CP: 73
Games:4
Warzone: Deliverance Lost
Notes: Campaign Organiser; Unfavoured

Legio XX: Alpha Legion; Ratt (Ratt):
CP:64
Games: 3
Warzone: Battle for Mars
Notes: Paladin

Top 3 CP scores:
Chris 105
Keith 96
Chops 80


Top # of games played:

Keith (4)
Chops (4)
Georg (4)

Please note that the scores are different here from what is up on the white board at TGA.  My brain was more than a bit of a mess that day so I messed things up a tad.

My bad :)

Thursday, January 8, 2015

The Death of Gods and Angels

Raven Guard Veterans face off against Thousand Sons and Iron Hands

The blog returns!
Many pardons for the silence over the past few months.  The Secession has once again clawed its way towards the top of my to do list and as such will be seeing more regular updates! 

Since the game was a while ago I will just be popping up some pics and giving a general overview of the changes to the scenario we used and a very simple overview of the battles.

World Eaters Cataphractii launch an attack against the Salamanders


This game used a different set up to our usual multiplayer games.  We had 3 2v2 games (technically 2 2v2 and 1 3v2 games) all playing simultaneously.  When one game ended a player could bring a 500pt army to any game still in progress and continue to smash face on that table.

The Scenario required that both sides kill as much as possible whilst the Imperialists tried their damnedest to survive.

White Scars and Scions of Guilliman preparing to strike against The Iron Hands and Iron Warriors

The 3 tables we had saw Raven Guard and Alpha Legion (with their Imperial Army allies) facing down the Thousand Sons and Iron Hands; Iron Warriors and Iron Hands attacking White Scars and Scions of Guilliman; and World Eaters, Emperor's Children and Imperial Fists taking on Salamanders and Night Lords. 

Night Lords square off against Imperial Fists and Emperor's Children.

The Rest of the pics are just from the Raven Guard, Alpha Legion and the Halean First (Imperial Army) facing off against the Iron Warriors and Thousand Sons.

Early moves

The Imperialists took an absolute beating on all the tables except the Salamanders and Night Lords who butchered the Secessionists that came to wipe them out.

A target rich environment!

All 3 games ended in very quick succession with the Raven Guard, Alpha Legion vs Thousand Sons and Iron Hands lasting longest (because the Imperialists had 1 model left on the table!).

Secessionist air support causes havoc

The Imperialists quickly sent all the reserves that they could to the single on going front.  The Secessionists on the other hand wearied from their distasteful work and sent only limited reinforcements.  
Although the Raven Guard, Alpha Legion and Helaen First reaped a bloody toll, smashing aside almost all the forces and reserves that they faced, the Imperialists willingness to stay in the fight bringing them ultimate victory!

That brings the Betrayal era to a close.  In the coming weeks expect a wrap up of the Betrayal era, the set up for the Massacre era, and the rules changes that we will be using for the Masscre era.

Thursday, October 16, 2014

Armies used in the Death of Gods and Angels (part 1)

Life has had a nasty habit of getting in the way the last few days so I haven't had a chance to put up pics from our final Legendary Battle for the era.  Worry not because they will be up soon!

In the mean time here are some pics of the various armies involved on the day. I will give a rough listing of what is in each army to the best of my knowledge (I will update this if anyone chooses to point out just how wrong I am :) )

First up my Raven Guard
Vigilator Vrael
Moritat Salvador
Centurion
15 man Tactical Squad
5 man Meltagun Support Squad
6 man Flamer Support Squad
15 man Assault Squad
10 man Recon Squad
10 man Veteran Squad
Apothacary
5 man Tartaros Squad
Contemptor Dreadnought
Dreadnought Drop Pod
Deathstorm Drop Pod
Darkwing Storm Raven

Tiges' Salamanders
Cataphractii Praetor
3 man Cataphractii Command Squad
Cataphractii Primus Medicae
Praetor
2x 10 man Tactical Squad
8 man Volkite Charger Support Squad with Rhino
10 man Recon Squad with Rhino
Legion Dreadnought Talon with 3 Dreadnoughts
Rapier Laser Destroyer
Land Raider Proteus
Legion Glaive
Astropath*
*there will be more info about this later

Lord Pants' Imperial Fists
Praetor Lordenae
Librarian Borrs
2x 10 man Veteran Squads
5 man Plasma Cannon Heavy Support Squad
Legion Dreadnought

Snowman's White Scars

Librarian J'Zargo
Chaplain
20 Outriders (I'm not sure what the break up was)
2x 15 man Tactical Squads
15 man Assault Squad
5 man Autocannon Heavy Support squad
Deadpool (Vindicare Assassin)
2 Attack Bikes (not shown here as they have been handed over to Khorne's Soul Forges)

Iron Knight's Iron Hands
Praetor
Casterman Orth
Librarian
3x10 Veteran Squads
3 Apothacaries
2x Sicarian Battle Tanks
Legion Fellblade

Steelesamurai's Scions of Guilliman


Praetor
3 man Command Squad
Librarian
Master of Signal
10 man Tactical Squad with Rhion
5 man Meltagun Support Squad
10 man Veteran Squad with Rhino
5 man Cataphractii Squad
Legion Dreadnought
Rapier Laser Destroyer
3 man Sky Hunter Squad.
Predator Battle Tank
Sicarian Battle Tank

Tuesday, September 30, 2014

Escape from the Avis Caveum

 After the disastrous battle in the Medicae Facility the White Scars forces are forced to flee the Avis Caveum, their boarding action ultimately having been defeated.  As the remnants of the boarding parties fight their way to the Avis Caveum's launch bays Vigilator Vrael continues to stalk his foe J'zargo Khan, all the while the Strike Cruiser crumbles as it is being bombarded by the White Scars fleet.

To make this game a bit more interesting we made a custom scenario, used the space hulk tiles and used the Void War rules; specifically Exploding Terrain; Faster Run; Open to the Void and a slightly modified Passages of Death.  We also trialed a few new house rule for the Secession campaign that will be getting introduced shortly.

The Scenario:
The White Scars had to get from the entry points of the map and escape via one of the Drop Pods or the Storm Eagle.  Each Drop Pod could take up to 10 Marines whereas the Storm Eagle could hold up to 20 marines.  The White Scars also had a few objectives they could destroy to earn a few more points.
The game had no turn limit, we would continue to play until all the White Scars escaped or died.


Victory Conditions:
1VP per White Scar
2VP Legion Champion 
5VP J'zargo
2VP per objective destroyed (the red dots in the map above)

11+VP White Scars victory
6-10VP draw
5>VP Raven Guard Victory

Forces
Raven Guard [unbound]
Vigilator Vrael
10 Tactical marines
5 Terminators
10 Recon Marines
2x 5 Ship security detail (Astra Militarum veterans)
White Scars
Librarian J'zargo Khan
Legion Champion
10 Assault Marines
5 Veteran Tactical Marines

Deployment- The Raven Guard get word of the White Scars imminent arrival.

The White Scars launch their attack.  The badly injured J'zargo and his few remaining (now veteran) tactical marines in the left hand corridors.  The remnants of the White Scars reinforcements that had been sent to the Medicae Facility headed down the right side corridors.

The Recon marines and Terminators move out to deal with the interlopers, whilst the Tactical marines and Security detail try to get a clear line of fire through the twisting corridors of the ship. 

The Recon marines and the central Security Detail are quickly overwhelmed by the White Scars.  Although J'zargo's injuries seem to be affecting his psychic abilities, causing him to suffer a perils of the warp.

The Terminators once again shift their position, feeling woefully out maneuvered by their jump pack equipped enemy.   The combined fire of the Tactical squad, Terminators and Security Detail take a heavy toll on the Assault marines.

J'zargo collapses under the strain of his injuries and another perils of the Warp!  Meanwhile The Legion Champion breaks off from the Assault Squad and they both destroy the objectives in the rooms they occupy.

Vrael arrives behind the White Scars he has been stalking and begins pouring fire into the Veterans defending J'zargo.

The Tactical squad makes a risky leap between the two corridors to close on the Veterans, two of their number are lost to the void because of the maneuver.  Meanwhile the Terminators advance on the Assault Marines and the Security Detail leg it from the Legion Champion in the hope that they don't have to sell their lives dearly, or at all.

The White Scars Veterans leap across the corridors to get some distance from Vrael and the Tactical marines.  The Assault squad continues to run rings around the Terminators.  The Legion Champion heads to the Storm Eagle, blowing one of the 2 remaining Security Detail in half on the way past.

The Raven Guard forces combine their fire and annihilate the Veterans protecting the unconscious form of J'zargo.  Things are looking grim for the few remaining White Scars.  At this point the Raven Guard were expecting them to bail or possibly try destroy the last objective room.

In a display of true brotherhood the Assault marines leap in to drag J'zargo to safety!

Only to have the Terminators charge in and put them to the sword (and axe and chainfist)!

The Legion Champion stares down the Terminators before demonstrating why he earnt his title.

Leaping in, grabbing J'zargo and making a break for the Storm Eagle, can they make it?!?


Despite his Artificer Armour the Raven Guard's fire cuts the Legion Champion down.  Securing victory for the Raven Guard.  

The Raven Guard finally cleared the Avis Caveum of the White Scars boarding action, their victory was short lived as warning klaxons sounded.  The Raven Guard forces quickly evacuated the sinking Strike Cruiser.

   As the Raven Guard descended planet side Vrael gazed beyond the viewports of the Storm Eagle taking in the scale of the space battle between the two Legions.  He turned his gaze to his fellow warriors seated in the Storm Eagle, as they tended to their injuries and the machine spirits of their Astartes Battleplate and assorted weapons.  Vrael shifted his view until he took in the prone form of J'zargo arnchored to a bulk head.  The White Scars bonds of brotherhood were well known to run deep, but J'zargo's forces showed an almost fanatical devotion to their Librarian.  Perhaps there was more to this Librarian than there seemed?  What secrets might J'zargo yield?

Saturday, September 20, 2014

Round 5 Results

With round 5 done we will move onto the penultimate round of this years Secession Campaign.  This round saw some decent action with 2 big games played at WASMEx, quite a few smaller games and a continuation of the fight on the Avis Caveum!

Legio III; Emperor's Children; Jack (J4ck):
CP: 20
Games: 1
Warzone: Isstvan III

Legio V; White Scars; Chops (snowman):

CP: 57
Games: 3
Warzone: Deliverance Lost
Notes: Khorne

Legio VI; Space Wolves; Paul (Shadowolf):
CP: 3
Games: 0
Warzone: Unassigned
Notes: Secondary Legion

Legio VII; Imperial Fists; Liam Brothet Syth;
CP: 0
Games: 0
Warzone: Unassigned

Legio VIII; Night Lords; Stuart (Scotsman):
CP: 20
Games: 0
Warzone: Unassigned
Notes: Nurgle

Legio IX; Blood Angels; Callum (reevesc345):

Cp: 10
Games: 0
Warzone: Isstvan III
Notes: Unfavoured

Legio X; Iron Hands; Cameron (Ironknight):
CP: 57
Games:3
Warzone: Unassigned
Notes: Tzeentch

Legio X; Iron Hands; Duro (Frosthammer):
CP: 8
Games: N/A
Warzone: Unassigned
Notes: Tzeentch; withdrawn until further notice

Legio XII; World Eaters; Ted (Teddles22):
CP: 27
Games:1
Warzone: Isstvan III
Notes: Slaanesh

Legio XIII; Scions of Guilliman; Warren (Steelesamurai):
CP: 14
Games: 2
Warzones: Battle for Mars, Isstvan III
Notes: Warmaster

Legio XV; Thousand Sons; Chris (Sanguis):
CP: 85
Games:4
Warzone: Battle for Mars

Legio XVI; Luna Wolves; Cameron (daexcitedginganinja):
CP: 0
Games: 0
Warzone: Isstvan III

Legio XVIII; Salamanders; Keith (Tiges):
CP: 65
Games:2
Warzone: Unassigned
Notes: Paladin

Legio XIX: Raven Guard; Georg (lastakodo):
CP: 55 (battle report)
Games: 3
Warzone: Deliverance Lost
Notes: Campaign Organiser; Unfavoured

Legio XX: Alpha Legion; Ratt (Ratt):
CP: 52
Games: 3
Warzone: Battle for Mars
Notes: Paladin

Top 3 CP scores:
Chris 85
Keith 65
Chops 57
Cameron 57

Top # of games played:
Chris (4)
Chops (3)
Georg (3)
Ratt (3)
Cameron (3)

Thursday, September 18, 2014

Counter Thrust results (WASMEx)

On Sunday the 14th of September we played our second Legendary game for the Secession.  We played Legendary Battle III "Counter Thrust" found in Horus Heresy Book I "Betrayal" on page 161, with the alterations found here.


The Imperialist forces gathered in the centre of the battlefield ready to break out through the Secessionist lines under the cover of night and dust storms.



The Secessionists hem in and get ready to annihilate the Imperialists.



The White Scars outriders melt the Leman Russes to molten sludge.


The Raven Guard and Deadpool (Vindicare) sneak behind the enemy lines to cause some mayhem

The Thousand Sons are ambushed by assassins whilst the Imperialists surge forwards.

Castrman Orth Backs up before his Fellblade is destroyed, smashing to the bastion to pieces and killing most of the Raven Guard Support Squad in the process.

The Secessionists lay down a phenomenal amount of firepower to try and hold back the Imperialists.

Fulgrim begins his slaughter of the Imperialist Scions by cutting down Apothicarion Laeradis.

 The Raven Guard Seekers take control of the mighty Quake cannon and bombard the Secessionist lines.


The Imperial Army Lightning comes in to lay waste to the Hawkshroud Knight, but failing to take down the mighty warengine.
 
Although the Thousand Sons, Iron Hands and Imperial Army have taken a savage beating at the hands of the Imperialists.  They are reinforced by a squad of Thousand Sons terminators.

The Secessionists on the other side of the river having a better time of it advance on the Imperialists.


The Imperialists failed in their push to break through the Secessionist lines, their assault stalled from the deadly hail of firepower laid down by their foes.




Victory to the Secessionists! 
With a victory point tally of a mighty 48/35 the counter thrust was crushed as would eventually be all the Imperialists on Isstvan III.



Imperialists
Raven Guard
Centurion (warlord)
Viglator Vrael
5 Terminators
15 assault marines
15 tactical marines
6 tactical support (flamers)
5 heavy support (missile launchers)
6 seekers
10 recon marines
apothacary
contemptor
3 tarantulas (2 twin lascannon, 1 twin heavy bolter)
White Scars
Legion Champion
Libarian
2x 15 Tactical Marines
15 Assault Marines
6 Outriders
2 Attack bikes (Multi-Meltas)
5 Heavy Support Marines (Autocannons)
Vindicare Assassin
Eversor Assasin
Calldius Assasin
MechanicumArchmagos Myrmidax Nikolias Tesla
Archmagos Ordinartus Raspin Torge
4 Thallax (heavy chainblades)
4 Thallax
7 Thallax (Multi-melta)
5x Castellax (Paragons of metal)
Krios Battle tank
Krios Venator
Knight Paladin
Scions of Guilliman
Librarian - Brother Braellen
Master of Signals - Lt Pasanius Lysane
5 Legion Terminator Squad - Squad Invictus
Apothecarion Detachment - Brother Laeradis / Brother Anteros
Legion Dreadnought - Brother Gabril
Rapier Laser Destroyer
10 Legion Tactical Squad - Squad Sinon
10 Legion Assault Squad - Sqoad Trajan
5 Legion Tactical Support Squad (meltaguns)
3 Legion Jet Bikes - Squad Scorpio
Predator Squadron "Calth's Wrath" - Vengence of Calth and Rage of Antonius
Legion Sicaran Tank - Glory of Tassadar
House Hawkshroud Knight - Piloted by Lord Varthion

Secessionists
Emperor's Children
Fulgrim
Praetor
Moritat
Legion Champion
3x5 terminators
10 veterans
Thousand Sons
Praetor
Primus Medicae
3x Contemptor Mortis
2x Apothecaries
10x Terminators
2x 20x Tactical Marines
2x 20x Assault Marines
1x Tarantula (Heavy Bolter)
Iron Hands
Iron Lord Heifestos Cratus (praetor)
Seeker Grishol (librarian)
3x 10 Veterans
3x apothecaries
2x Sicarians (the Bloodied Fist, Shield of Contempt)
fellblade (Wrath of the Gorgon) driven by Spearhead centurion Castrmen Orth
Alpha Legion
Librarian
5 Lernaean Terminators
10 Tactical Marines
Imperial Army
Tank Commander in Leman Russ Punisher
Leman Russ Vanquisher, Leman Russ Executioner
Primaris Psyker
5 Scions, Taurox Prime
10 Veterans
Platoon Command Squad
3 x Infantry Squads
2 x Heavy Weapon Squads
Lightning
Storm Lord

Sunday, September 14, 2014

Avis Caveum: Battle in the Medicae Facility

After the last battle in the Depths of the Avis Caveum J'zargo Khan lead the bloodied remnants of his White Scars in an attempt to rendezvous with other forces of the White Scars boarding party.  Managing to find a medbay J'zargo is caught unawares by various Raven Guard elements drawn together by Vigilator Vrael.  Will the White Scars be able to hold out against the Raven Guard attack in time for their reinforcements to arrive?  Find out in this exciting episode!

We used the Cities of Death rules and the Void War rules.  From the Void War rules we used the Exploding Cover (cover saves of '1' cause an extra D3 auto wounds),  Faster Run (may run 2d6" but if either dice is a '1' every model must take an armour save) and Airless Void (-1Sv to anymodel not wearing a helmet) optional rules.

 The armies were roughly:
Raven Guard (unbound):
Centurion [powerfist, plasma pistol, artificer armour]
Consul-Vigilator Vrael [power sword, artificer armour]
Apothacary
6 Tactical Support [flamers, sarge w/lighting claw]
5 Terminators [assorted weapons]
6 Seekers
5 Heavy Support [missile launchers]
Contemptor Dreadnought [heavy flamer, twin heavy bolter]
3 Techpriests [2 heavy bolter servitors each, 2 with rad grenades]
3 Terantula Sentry guns [heavy bolter, 2x lascannon]
Stratagems
Infiltrators
AmunitionStore

White Scars:
Consul-Librarian J'zargo [thunder hammer, artificer armour, biomancy]
Legion Champion [jump pack, power sword, artificer armour]
15 Tactical Marines
15 Tactical Marines
15 Assault Marines [sarge w/power sword and combat shield]
5 Outriders [sarge w/ power axe]
Attack bike [multi melta]
Callidus Assassin
Stratagems 
Medicae Facility
 Booby Traps
(there was 1 more but I forget what it was)

The mission required the White Scars to hold the western wing of the central buillding, if at the end of any White Scars turn there were no White Scars in the building and it was occupied by Raven Guard then the Raven Guard would win, otherwise victory for the Scars.

Deployment

The Raven Guard Close in on J'zargo and the Tactical squad holed up in the Medicae Facility.

The Callidus makes a run for the Centurion, and is slain for her troubles!

J'zargo's counter attack smashes into Vrael taking him out of the fight!


The Raven Guard Clear the last of the White Scars out of the Medicae Facility.


Whilst the White Scars reinforcements close in.

But it proves to be too little too late!

On the very brink of reaching the Medicae Facility the order is given for the White Scars to fall back.

Victory to the Raven Guard!

Next time on the Avis Caveum:  Although initially successful the White Scars boarding assault has been thrown into disarray.  The few survivors now must make their way back off the ship, using the Raven Guard's own vehicles!

Next time on The Ultramar Secession:  The results of the Counter Thrust Legendary Battle which we fought at Wasmex last weekend.