A rather interesting take, and a sort of civil war to essentially purge the ranks and reinstate the mission and philosophies of the legion. Should be interesting!
So here is game 1 of the mini campaign. I take Sigismund's forces and my friend will take Polux's forces for the duration of this campaign.
Here are the forces I took for this game.
Legion Tactical Squad (I) //165pts Powerfist
--> Rhino //45pts
--> Extra Armour
Legion Tactical Squad (II) //160pts
--> Rhino //45pts
--> Extra Armour
Legion Heavy Support Squad //155pts
4 Missile Launchers
Land Raider Proteus //200pts
Secessionist Imperial Fist forces (1000pts)
Solarite Power Gauntlet
Multimelta, Dreadnought Close combat weapon
2 Chainfists, 2 meltaguns, Chassis Havoc Launcher
Legion Veteran Squad (I)
(sniper special rule)
Legion Veteran Squad (II)
Heavy Bolter, Meltagun
Sigismund, enraged at the thought of a schism in the ranks, sought out the ring leaders of Alexis Polux. Having tracked one such leader down he vowed to provide the Emperor's Justice to him personally.
This game was a Purge the Xenos in the 7th Edition 40k rulebook. Sigismund was also gunning for blood and as per his special rules, would gain additional Victory points if he personally removed the enemy Warlord in a challenge.
Secessionist Turn 1
Imperialist Turn 1
Secessionist Turn 2
Imperialist Turn 2
Secessionist Turn 3
Imperialist Turn 3
Secessionist Turn 4
Having seeing a tasty target in the form of a Rhino with a Tactical squad inside, veteran squad II with the Praetor in tow shamble towards it and promptly fail the charge distance. Veteran squad I follow behind to lend some cover fire.
Imperialist Turn 4
Sigismund orders boots to the ground and all the Tactical marines from squads I and II disembark and unleash hell on the closest enemy squad with the Warlord in it. At the end of that withering of fire, still the Vet Sgt and Warlord survive. Sigismund finally decides that now he is needed to sway the odds, and leaves the mighty protection of the Land Raider "Dauntless" and falls into Tactical squad I. The Land Raider "Dauntless" takes some shot at the blue veteran tactical squad but to no effect.
The results at the end of that salvo. Could have been better, and certainly could have been worse.
Secessionist Turn 5
This is where the blood gets shed. Veteran tactical squad II with the Warlord decide to advance and properly engage my tactical squad II in front of them. The second squad move up to unleash a lot of sniping rapid fire bolters into my Tactical squad I. The resulting fire results in 70% casualties. Fortunately however, they do not break and Sigismund is filled with faith and vengeance.
In the resulting assault phase, the Warlord, perhaps due to his conscience, only succeeds in filling 2 Imperialist marines out of his 7 attacks with the Solarite Power Glove. The sgts face off against each other, however the Tactical Sgt with the power sword delivers the telling blow before the enemy Vet Sgt can strike. No clear winner meant that the combat was sure to continue next turn.
Imperialist Turn 5
The tactical marines pile in around the Warlord with combat knives at the ready, which unfortunately blocked Sigismund's view of his target. Knowing he must have blood he ordered his tactical squad up to assault the veteran sniper squad. The Rhino's move into the enemies deployment area ready to break their lines.
This is the result of the overwatch fire into Sigismund's assault. Due to Warlord traits he gets to reroll 1's, and after rolling six 1's for overwatch, rerolls them again to get the exact same number of 1's. Yeah, it was that impressive.
Sigismund crashes into the unit, issuing a challenge to any that would be brave enough to accept. The vet sgt got shoved forward and then hacked apart along with 4 others by the Black Sword. The veterans kill the remaining tactical marines but decide to leg it in the face of Sigismund. Sigismund cuts them down where they stand and consolidates towards his target.
The second assault doesn't go too well for the Imperialists, they manage to do another wound to the Warlord, bringing him down to 1 wound, but he does significant damage back to the unit and they leg it away and manage to outpace the Warlord.
Secessionist Turn 6
Being face to face with Sigismund on 1 wound is not the bets of places to be. Trying to put as much distance and obstacles between him and a vengeful Sigismund, the enemy Warlord crashes through the building assaulting through the other side and striking the Imperialist Rhino on the other side. He immobilizes it but it survives. The contemptor fires at the fleeing Tactical Squad II and kills 2, leaving only the Vet Sgt left.
Imperialist Turn 6
Sigismund stalks his pray and launches after him.
Tactical Sgt fails to rally and falls back to Imperialist lines. Sigismund gets ready to assault his target, and everything lines up to help take out the enemy Warlord. Ultimately Sigismund is cheated from his prize by the combi-bolter on Rhino I, who delivers the telling blow to the Warlord.
Although Sigismund wasn't able to kill the enemy Warlord in honourable close combat, the end result was;
Imperialist: 9 vp's
Secessionist: 3 vp's
A very fun game to be had, and nice to crack out my Imperial Fists for a game set in this era. Our next game is going to up the ante with 1500pts a side. Will Sigismund get his challenge?
Thanks for looking!