So with a fair bit of face palming I now realise that I never posted the results for round 6 of the Betrayal era. So at long last here it is.
Legio III; Emperor's Children; Jack (J4ck):
CP: 28
Games: 1
Warzone: Isstvan III
Legio V; White Scars; Chops (snowman):
CP:80
Games:4
Warzone: Deliverance Lost
Notes: Khorne
Legio VI; Space Wolves; Paul (Shadowolf):
CP: 3
Games: 0
Warzone: Unassigned
Notes: Secondary Legion
Legio VII; Imperial Fists; Liam (Brothet Syth):
CP: 0
Games: 0
Warzone: Unassigned
Notes: Primary
Legio VII; Imperial Fists; Simon (Lord Pants):
CP:8
Games:1
Warzone: Unassigned
Legio VIII; Night Lords; Stuart (Scotsman):
CP: 36
Games: 2
Warzone: Unassigned
Notes: Nurgle
Legio IX; Blood Angels; Callum (reevesc345):
Cp: 10
Games: 0
Warzone: Isstvan III
Notes: Unfavoured
Legio X; Iron Hands; Cameron (Ironknight):
CP: 74
Games:1
Warzone: Unassigned
Notes: Tzeentch
Legio X; Iron Hands; Duro (Frosthammer):
CP: 16
Games:1
Warzone: Unassigned
Notes: Tzeentch; Primary
Legio XII; World Eaters; Ted (Teddles22):
CP:39
Games:2
Warzone: Isstvan III
Notes: Slaanesh
Legio XIII; Scions of Guilliman; Warren (Steelesamurai):
CP:35
Games: 2
Warzones: Battle for Mars, Isstvan III
Notes: Warmaster
Legio XV; Thousand Sons; Chris (Sanguis):
CP:105
Games:2
Warzone: Battle for Mars
Legio XVI; Luna Wolves; Cameron (daexcitedginganinja):
CP: 0
Games: 0
Warzone: Isstvan III; withdrawn until further notice
Legio XVIII; Salamanders; Keith (Tiges):
CP: 96
Games: 4
Warzone: Unassigned
Notes: Paladin
Legio XIX: Raven Guard; Georg (lastakodo):
CP: 73
Games:4
Warzone: Deliverance Lost
Notes: Campaign Organiser; Unfavoured
Legio XX: Alpha Legion; Ratt (Ratt):
CP:64
Games: 3
Warzone: Battle for Mars
Notes: Paladin
Top 3 CP scores:
Chris 105
Keith 96
Chops 80
Top # of games played:
Keith (4)
Chops (4)
Georg (4)
Please note that the scores are different here from what is up on the white board at TGA. My brain was more than a bit of a mess that day so I messed things up a tad.
My bad :)
The Ultramar Secession is the tale of Warmaster Guilliman and his attempts to hold true to the Emperor's vision. To do so he must stand against the might of the Dark Imperium and their God Emperor.
Wednesday, January 28, 2015
Sunday, January 18, 2015
Dissent in the Ranks - Supply grab Heresy Battle part 2
Here is the second part of the Supply grab mission fought against the
Traitor Fists. If you missed the first part, you can find it here. This game was 1500pts, and was an objective grab mission. We had 4
objectives on the board. and we had the usual secondary objectives. In
addition, every Heavy support Choice wiped out was worth an extra
victory point.
So here we go!
Secessionist Turn 4
The enemy Praetor sees the Land Raider "Dauntless" and decides to go for it, and orders his squad up to assault the vehicle. There is no other movement, and shooting is ineffective.
The enemy Warlord pounds against the hull, but ultimately the stalwart armour holds fast and no damage is sustained.
Imperialist Turn 4
The Land Raider "Indomitable" deposits the lascannon squad on the left objective, and draws a bead on the veteran squad. The Rhino carrying Tactical squad I sneaks up towards the objective held by the Legion Dreadnought on the far left of the field. Sigismund disembarks and joins the Tactical squad II, and the Land Raider "Dauntless" gets ready to fire. Sigismund sees his target and declares to his troops that that one is his!
...and then the Land Raiders vaporize the Warlord. The veteran squad sustains a few causalities. Sigismund seethes at his missed chance of honourable combat.
Secessionist Turn 5
The veteran squad wet their blades on the blood of the Missile Heavy Support squad. The Dreadnought takes a shot at the Rhino, but again hits the terrain.
Imperialist Turn 5
Sigismund launches into assault with the veteran squad and issues his challenge. The Sgt steps forward and is hacked down along with the rest of the unit, leaving the tactical squad to simply watch in awe. The land Raiders move up and take some shots at the Legion Dreadnought, and manage to do some light damage to it.
Final Turn 6
The Secessionist last turn is uneventful, with the Legion dreadnought Immobilized and stunned, its shot misses the mark. The Veteran Sniper squad is out of range of any targets, and simply secures their objective.
The Imperialists move towards the last sections of resistance. Sigismund and the Land Raider "Dauntless" claim the objective in the right field. Tactical squad I disembarks in front of the objective held by the Legion Dreadnought. Shooting is ineffective, with the Heavy Weapon shots unable to make a lasting mark on the last Legion Dreadnought.
However, left on 1 hullpoint left, Tactical squad I throws a krak grenade, that takes down the engine of war.
So that is game! The end results are:
A Imperialist victory! Again, Sigismund wasn't able to get into combat with the enemy Warlord, and again due to my shooting. Hopefully Sigismund will get his mark in the next game. The next game will be 2000pts, so it should be interesting.
Thanks for looking.
Cheers!
So here we go!
Secessionist Turn 4
The enemy Praetor sees the Land Raider "Dauntless" and decides to go for it, and orders his squad up to assault the vehicle. There is no other movement, and shooting is ineffective.
The enemy Warlord pounds against the hull, but ultimately the stalwart armour holds fast and no damage is sustained.
Imperialist Turn 4
The Land Raider "Indomitable" deposits the lascannon squad on the left objective, and draws a bead on the veteran squad. The Rhino carrying Tactical squad I sneaks up towards the objective held by the Legion Dreadnought on the far left of the field. Sigismund disembarks and joins the Tactical squad II, and the Land Raider "Dauntless" gets ready to fire. Sigismund sees his target and declares to his troops that that one is his!
...and then the Land Raiders vaporize the Warlord. The veteran squad sustains a few causalities. Sigismund seethes at his missed chance of honourable combat.
Secessionist Turn 5
The veteran squad wet their blades on the blood of the Missile Heavy Support squad. The Dreadnought takes a shot at the Rhino, but again hits the terrain.
Imperialist Turn 5
Sigismund launches into assault with the veteran squad and issues his challenge. The Sgt steps forward and is hacked down along with the rest of the unit, leaving the tactical squad to simply watch in awe. The land Raiders move up and take some shots at the Legion Dreadnought, and manage to do some light damage to it.
Final Turn 6
The Secessionist last turn is uneventful, with the Legion dreadnought Immobilized and stunned, its shot misses the mark. The Veteran Sniper squad is out of range of any targets, and simply secures their objective.
The Imperialists move towards the last sections of resistance. Sigismund and the Land Raider "Dauntless" claim the objective in the right field. Tactical squad I disembarks in front of the objective held by the Legion Dreadnought. Shooting is ineffective, with the Heavy Weapon shots unable to make a lasting mark on the last Legion Dreadnought.
However, left on 1 hullpoint left, Tactical squad I throws a krak grenade, that takes down the engine of war.
So that is game! The end results are:
Imperialist: 12
Secessionist: 4
A Imperialist victory! Again, Sigismund wasn't able to get into combat with the enemy Warlord, and again due to my shooting. Hopefully Sigismund will get his mark in the next game. The next game will be 2000pts, so it should be interesting.
Thanks for looking.
Cheers!
Saturday, January 17, 2015
Dissent in the Ranks - Supply grab Heresy Battle part 1
This is the second battle of the Imperial Fists civil war in this unique Heresy Era setting. You can find the first battle here and here.
These games represent the conflicting ideologies of Sigismund and
Alexus Polux. Sigismund fights for the Emperor and expects all Imperial
Fists to do so, whereas Alexus Polux wants the Imperial Fists to cede
from the Emperor and join the Successionists. These battles represent
who the Imperial Fists will mainly fight for. Dorn, at this stage has
made no move on his own Legion, or any indication who he supports, but
he won't stay idle for long.
This game was 1500pts, and was an objective grab mission. We had 4 objectives on the board. and we had the usual secondary objectives. In addition, every Heavy support Choice wiped out was worth an extra victory point, which did make me chuckle a little considering I had 4 extra victory points to give up.
Here are the resplendent forces of Sigismund.
Secessionist Forces
Game
So we had an objective grab game, where Heavy Support choices, if wiped out or fleeing, were worth an extra VP. As you can see from my list, I had 4 additional VP points I could give up. However these supplies were very important to capture, as they contained not only extra ammunition and powercells, but fuel. Sigismund needed to deny the traitor Fists these resources and capture them for himself, in order to maintain and keep his armour running.
Secessionist Forces deploy to capture supplies.
Sigismund and his armour deployment.
The scene is set. I fail to sieze the initiative, so the Secessionist Forces get the first turn.
Secessionist Forces Turn 1
The Contemptor Talon crashes through the building in front of them, heading towards the Imperialist forces. The one on the far right however gets caught in falling masonry and is immobilized. The Legion Dreadnought takes a shot at Rhino I, but hits a wall instead. The veterans move up, towards the Imperial lines, with the sniper squad (blue) taking possession of the ruined building and the objective.
Imperialist Turn 1
The Land Raiders move to line up shots on the approaching Contemptors, hoping to knock them out before their Multi-meltas can get into optimal range. Rhino II moves out of the way of the Lascannon Heavy Support squad, and attempts to give some cover to the Missile Launcher squad from the approaching veterans.
The hail of lascannons and missiles claim the middle Contemptor and some light damage is sustained by the leading contemptor. First blood is claimed by the Imperialists!
Secessionist Forces Turn 2
The lead Contemptor continues its advance though the ruins and takes a shot at Rhino II. The Rhino suffers an immobilized result and suffers a hull point of damage. The Venteran squad II (yellow), move up trying to close the distance to the heavy support squads. The Master of Signal calls down a terrifying strike on the Lascannon squad in the open. His aim scattered little, and 3 marines were taken out by the strike. The Land Raider "Indomitable" shrugged off the effects of the blast.
Imperialist Turn 2
The Land Raiders again adjust their aim at the lead Contemptor and manage to take it down. The remaining heavy Weapon shots fire at the last immobilized Contemptor and manage to inflict heavy damage on its frame, but it fights on. The crew of Rhino II desperately try to restart the engine, but to no avail.
Secessionist Forces Turn 3
The traitor forces fire at the stranded Rhino II, and manage to wreck the noble vehicle. The Tactical squad II, disembark ready for orders.
Imperialist Turn 3
The lascannon heavy support squad embarks on the Land Raider "Indomitable", and it proceeds to move them to the objective on the left side of the table in the ruins. Sigismund, with the enemy Warlord identified, instructs the "Dauntless" to move towards them. Tactical squad II is ordered to meet up with Sigismund for the assault on the Warlord. The Heavy Weapons and Land Raiders fire shots at the veteran sniper squad hunkered on their objective, but the cover is too good, and only a couple fall.
So draws an end to part 1 of the battle. Will the Imperialists continue their lucky streak? Will Sigismund finally get to take down the enemy Warlord in honourable combat? Stay tuned and we shall see!
Thanks for looking.
Cheers!
This game was 1500pts, and was an objective grab mission. We had 4 objectives on the board. and we had the usual secondary objectives. In addition, every Heavy support Choice wiped out was worth an extra victory point, which did make me chuckle a little considering I had 4 extra victory points to give up.
Here are the resplendent forces of Sigismund.
Sigismund
Legion Tactical Squad (I)
Powerfist
Legion vexila
--> Rhino
--> Extra Armour
Legion Tactical Squad (II)
Powersword
--> Rhino
--> Extra Armour
Legion Heavy Support Squad
4 Missile Launchers
1 Extra Marine
Augury Scanner
Legion Heavy Support Squad
4 Lascannons
2 Extra Marines
Augury Scanner
Land Raider Proteus
Land Raider Proteus
Secessionist Forces
Legion Praetor
Digilasers
Solarite Power Gauntlet
Consul Master of the Fleet
Contemptor Dreadnought
Multimelta, Dreadnought Close combat weapon
Contemptor Dreadnought
Multimelta, Dreadnought Close combat weapon
Contemptor Dreadnought
2 Chainfists, 2 melta guns, Chassis Havoc Launcher
Legion Dreanought
Twin-linked Lascannon, Dreadnought Close combat weapon
Legion Veteran Squad (I)
(sniper special rule)
Legion Veteran Squad (II)
Heavy Bolter, Meltagun
Game
So we had an objective grab game, where Heavy Support choices, if wiped out or fleeing, were worth an extra VP. As you can see from my list, I had 4 additional VP points I could give up. However these supplies were very important to capture, as they contained not only extra ammunition and powercells, but fuel. Sigismund needed to deny the traitor Fists these resources and capture them for himself, in order to maintain and keep his armour running.
Secessionist Forces deploy to capture supplies.
Sigismund and his armour deployment.
The scene is set. I fail to sieze the initiative, so the Secessionist Forces get the first turn.
Secessionist Forces Turn 1
The Contemptor Talon crashes through the building in front of them, heading towards the Imperialist forces. The one on the far right however gets caught in falling masonry and is immobilized. The Legion Dreadnought takes a shot at Rhino I, but hits a wall instead. The veterans move up, towards the Imperial lines, with the sniper squad (blue) taking possession of the ruined building and the objective.
Imperialist Turn 1
The Land Raiders move to line up shots on the approaching Contemptors, hoping to knock them out before their Multi-meltas can get into optimal range. Rhino II moves out of the way of the Lascannon Heavy Support squad, and attempts to give some cover to the Missile Launcher squad from the approaching veterans.
The hail of lascannons and missiles claim the middle Contemptor and some light damage is sustained by the leading contemptor. First blood is claimed by the Imperialists!
Secessionist Forces Turn 2
The lead Contemptor continues its advance though the ruins and takes a shot at Rhino II. The Rhino suffers an immobilized result and suffers a hull point of damage. The Venteran squad II (yellow), move up trying to close the distance to the heavy support squads. The Master of Signal calls down a terrifying strike on the Lascannon squad in the open. His aim scattered little, and 3 marines were taken out by the strike. The Land Raider "Indomitable" shrugged off the effects of the blast.
Imperialist Turn 2
The Land Raiders again adjust their aim at the lead Contemptor and manage to take it down. The remaining heavy Weapon shots fire at the last immobilized Contemptor and manage to inflict heavy damage on its frame, but it fights on. The crew of Rhino II desperately try to restart the engine, but to no avail.
Secessionist Forces Turn 3
The traitor forces fire at the stranded Rhino II, and manage to wreck the noble vehicle. The Tactical squad II, disembark ready for orders.
Imperialist Turn 3
The lascannon heavy support squad embarks on the Land Raider "Indomitable", and it proceeds to move them to the objective on the left side of the table in the ruins. Sigismund, with the enemy Warlord identified, instructs the "Dauntless" to move towards them. Tactical squad II is ordered to meet up with Sigismund for the assault on the Warlord. The Heavy Weapons and Land Raiders fire shots at the veteran sniper squad hunkered on their objective, but the cover is too good, and only a couple fall.
So draws an end to part 1 of the battle. Will the Imperialists continue their lucky streak? Will Sigismund finally get to take down the enemy Warlord in honourable combat? Stay tuned and we shall see!
Thanks for looking.
Cheers!
Thursday, January 8, 2015
The Death of Gods and Angels
Raven Guard Veterans face off against Thousand Sons and Iron Hands
Many pardons for the silence over the past few months. The Secession has once again clawed its way towards the top of my to do list and as such will be seeing more regular updates!
Since the game was a while ago I will just be popping up some pics and giving a general overview of the changes to the scenario we used and a very simple overview of the battles.
World Eaters Cataphractii launch an attack against the Salamanders
This game used a different set up to our usual multiplayer games. We had 3 2v2 games (technically 2 2v2 and 1 3v2 games) all playing simultaneously. When one game ended a player could bring a 500pt army to any game still in progress and continue to smash face on that table.
The Scenario required that both sides kill as much as possible whilst the Imperialists tried their damnedest to survive.
White Scars and Scions of Guilliman preparing to strike against The Iron Hands and Iron Warriors
The 3 tables we had saw Raven Guard and Alpha Legion (with their Imperial Army allies) facing down the Thousand Sons and Iron Hands; Iron Warriors and Iron Hands attacking White Scars and Scions of Guilliman; and World Eaters, Emperor's Children and Imperial Fists taking on Salamanders and Night Lords.
Night Lords square off against Imperial Fists and Emperor's Children.
The Rest of the pics are just from the Raven Guard, Alpha Legion and the Halean First (Imperial Army) facing off against the Iron Warriors and Thousand Sons.
Early moves
The Imperialists took an absolute beating on all the tables except the Salamanders and Night Lords who butchered the Secessionists that came to wipe them out.
A target rich environment!
Secessionist air support causes havoc
The Imperialists quickly sent all the reserves that they could to the single on going front. The Secessionists on the other hand wearied from their distasteful work and sent only limited reinforcements.
Although the Raven Guard, Alpha Legion and Helaen First reaped a bloody toll, smashing aside almost all the forces and reserves that they faced, the Imperialists willingness to stay in the fight bringing them ultimate victory!
That brings the Betrayal era to a close. In the coming weeks expect a wrap up of the Betrayal era, the set up for the Massacre era, and the rules changes that we will be using for the Masscre era.
Saturday, January 3, 2015
Dissent in the ranks. Heresy era Imperial Fists civil war
This is the first of a sequence of battles involving the in-battles of the Imperial Fists Legion. It puts the forces of Sigismund against the forces of Alexis Polux. Essentially for this alternative campaign, my forces have
been stubbornly Imperialist, whereas Polux wants to join the Secessionists.
Sigismund being the exemplar of rational thought, will suffer no
contest or schism in the ranks and plans to hunt down Alexis Polux and
the Imperial Fists that have joined his cause.
A rather interesting take, and a sort of civil war to essentially purge the ranks and reinstate the mission and philosophies of the legion. Should be interesting!
So here is game 1 of the mini campaign. I take Sigismund's forces and my friend will take Polux's forces for the duration of this campaign.
Here are the forces I took for this game.
Imperialist Astartes of VII Legion - Sigismund's Command (1000pts)
Land Raider Proteus //200pts
Deployment of the Secessionist Imperial Fist's. Contemptors anchoring the line, while the Veteran Tacticals rank up to engage the foe.
The Rhino's hold the Tactical Squads, Sigismund is in the Land Raider Proteus "Dauntless" and the Devastators are in the ruins to the left.
The battle is set!
Secessionist Turn 1
The Scions of Polux moved forward ready to teach Sigismund and the Imperialists their folly. Shooting at this stage was ineffective.
Imperialist Turn 1
The Land Raider Proteus "Dauntless" lines up the left contemptor in its sights and lets rip removing 2 hull points and Immobilising it. The Devastators, with the still target in their sights glanced the injured contemptor and it falls down in a heap of burning wreckage. The Rhino's with the Tactical squads drive to the left of the field with their cargo intact.
Secessionist Turn 2
The scions of Polux move up, unfazed by the destruction wrought on them. They take some pot shots at the Devastators but are still out of range for the most part.
Imperialist Turn 2
The Land Raider "Dauntless" lines up the other contemptor with intentions of doing the same, but the ruins obstruct its view and does no damage to the contemptor. The Devastators seeing this, decide to rain Krak missiles on the Veteran Squad II and manage to slay 3 marines. The Rhino's continue their out flanking manoeuvrings down the left flank.
Secessionist Turn 3
Having moved up in range, the Veteran Marines open up on the Devastators and cause 3 casualties. The rest of the forces continue to move closer, with the contemptor continuing its flanking down the right of the field.
Imperialist Turn 3
The Rhino's move closer to the veteran marines completing their circuit. The Land Raider "Dauntless" and Devastators continue to fire on Veteran Tactical Squad II, leaving only 4 marines left to protect their Warlord.
Secessionist Turn 4
Having seeing a tasty target in the form of a Rhino with a Tactical squad inside, veteran squad II with the Praetor in tow shamble towards it and promptly fail the charge distance. Veteran squad I follow behind to lend some cover fire.
Imperialist Turn 4
Sigismund orders boots to the ground and all the Tactical marines from squads I and II disembark and unleash hell on the closest enemy squad with the Warlord in it. At the end of that withering of fire, still the Vet Sgt and Warlord survive. Sigismund finally decides that now he is needed to sway the odds, and leaves the mighty protection of the Land Raider "Dauntless" and falls into Tactical squad I. The Land Raider "Dauntless" takes some shot at the blue veteran tactical squad but to no effect.
The results at the end of that salvo. Could have been better, and certainly could have been worse.
Secessionist Turn 5
This is where the blood gets shed. Veteran tactical squad II with the Warlord decide to advance and properly engage my tactical squad II in front of them. The second squad move up to unleash a lot of sniping rapid fire bolters into my Tactical squad I. The resulting fire results in 70% casualties. Fortunately however, they do not break and Sigismund is filled with faith and vengeance.
In the resulting assault phase, the Warlord, perhaps due to his conscience, only succeeds in filling 2 Imperialist marines out of his 7 attacks with the Solarite Power Glove. The sgts face off against each other, however the Tactical Sgt with the power sword delivers the telling blow before the enemy Vet Sgt can strike. No clear winner meant that the combat was sure to continue next turn.
Imperialist Turn 5
The tactical marines pile in around the Warlord with combat knives at the ready, which unfortunately blocked Sigismund's view of his target. Knowing he must have blood he ordered his tactical squad up to assault the veteran sniper squad. The Rhino's move into the enemies deployment area ready to break their lines.
This is the result of the overwatch fire into Sigismund's assault. Due to Warlord traits he gets to reroll 1's, and after rolling six 1's for overwatch, rerolls them again to get the exact same number of 1's. Yeah, it was that impressive.
Sigismund crashes into the unit, issuing a challenge to any that would be brave enough to accept. The vet sgt got shoved forward and then hacked apart along with 4 others by the Black Sword. The veterans kill the remaining tactical marines but decide to leg it in the face of Sigismund. Sigismund cuts them down where they stand and consolidates towards his target.
The second assault doesn't go too well for the Imperialists, they manage to do another wound to the Warlord, bringing him down to 1 wound, but he does significant damage back to the unit and they leg it away and manage to outpace the Warlord.
Secessionist Turn 6
Being face to face with Sigismund on 1 wound is not the bets of places to be. Trying to put as much distance and obstacles between him and a vengeful Sigismund, the enemy Warlord crashes through the building assaulting through the other side and striking the Imperialist Rhino on the other side. He immobilizes it but it survives. The contemptor fires at the fleeing Tactical Squad II and kills 2, leaving only the Vet Sgt left.
Imperialist Turn 6
Sigismund stalks his pray and launches after him.
A rather interesting take, and a sort of civil war to essentially purge the ranks and reinstate the mission and philosophies of the legion. Should be interesting!
So here is game 1 of the mini campaign. I take Sigismund's forces and my friend will take Polux's forces for the duration of this campaign.
Here are the forces I took for this game.
Imperialist Astartes of VII Legion - Sigismund's Command (1000pts)
Sigismund //230pts
Legion Tactical Squad (I) //165pts Powerfist
--> Rhino //45pts
--> Extra Armour
Legion Tactical Squad (II) //160pts
Powersword
--> Rhino //45pts
--> Extra Armour
Legion Heavy Support Squad //155pts
4 Missile Launchers
Land Raider Proteus //200pts
Secessionist Imperial Fist forces (1000pts)
Legion Praetor
Digilasers
Solarite Power Gauntlet
Contemptor Dreadnought
Multimelta, Dreadnought Close combat weapon
Contemptor Dreadnought
2 Chainfists, 2 meltaguns, Chassis Havoc Launcher
Legion Veteran Squad (I)
(sniper special rule)
Legion Veteran Squad (II)
Heavy Bolter, Meltagun
Game
Sigismund,
enraged at the thought of a schism in the ranks, sought out the ring
leaders of Alexis Polux. Having tracked one such leader down he vowed to
provide the Emperor's Justice to him personally.
This
game was a Purge the Xenos in the 7th Edition 40k rulebook. Sigismund was
also gunning for blood and as per his special rules, would gain
additional Victory points if he personally removed the enemy Warlord in a
challenge.
Deployment of the Secessionist Imperial Fist's. Contemptors anchoring the line, while the Veteran Tacticals rank up to engage the foe.
The Rhino's hold the Tactical Squads, Sigismund is in the Land Raider Proteus "Dauntless" and the Devastators are in the ruins to the left.
The battle is set!
Secessionist Turn 1
The Scions of Polux moved forward ready to teach Sigismund and the Imperialists their folly. Shooting at this stage was ineffective.
Imperialist Turn 1
The Land Raider Proteus "Dauntless" lines up the left contemptor in its sights and lets rip removing 2 hull points and Immobilising it. The Devastators, with the still target in their sights glanced the injured contemptor and it falls down in a heap of burning wreckage. The Rhino's with the Tactical squads drive to the left of the field with their cargo intact.
Secessionist Turn 2
The scions of Polux move up, unfazed by the destruction wrought on them. They take some pot shots at the Devastators but are still out of range for the most part.
Imperialist Turn 2
The Land Raider "Dauntless" lines up the other contemptor with intentions of doing the same, but the ruins obstruct its view and does no damage to the contemptor. The Devastators seeing this, decide to rain Krak missiles on the Veteran Squad II and manage to slay 3 marines. The Rhino's continue their out flanking manoeuvrings down the left flank.
Secessionist Turn 3
Having moved up in range, the Veteran Marines open up on the Devastators and cause 3 casualties. The rest of the forces continue to move closer, with the contemptor continuing its flanking down the right of the field.
Imperialist Turn 3
The Rhino's move closer to the veteran marines completing their circuit. The Land Raider "Dauntless" and Devastators continue to fire on Veteran Tactical Squad II, leaving only 4 marines left to protect their Warlord.
Secessionist Turn 4
Having seeing a tasty target in the form of a Rhino with a Tactical squad inside, veteran squad II with the Praetor in tow shamble towards it and promptly fail the charge distance. Veteran squad I follow behind to lend some cover fire.
Imperialist Turn 4
Sigismund orders boots to the ground and all the Tactical marines from squads I and II disembark and unleash hell on the closest enemy squad with the Warlord in it. At the end of that withering of fire, still the Vet Sgt and Warlord survive. Sigismund finally decides that now he is needed to sway the odds, and leaves the mighty protection of the Land Raider "Dauntless" and falls into Tactical squad I. The Land Raider "Dauntless" takes some shot at the blue veteran tactical squad but to no effect.
The results at the end of that salvo. Could have been better, and certainly could have been worse.
Secessionist Turn 5
This is where the blood gets shed. Veteran tactical squad II with the Warlord decide to advance and properly engage my tactical squad II in front of them. The second squad move up to unleash a lot of sniping rapid fire bolters into my Tactical squad I. The resulting fire results in 70% casualties. Fortunately however, they do not break and Sigismund is filled with faith and vengeance.
In the resulting assault phase, the Warlord, perhaps due to his conscience, only succeeds in filling 2 Imperialist marines out of his 7 attacks with the Solarite Power Glove. The sgts face off against each other, however the Tactical Sgt with the power sword delivers the telling blow before the enemy Vet Sgt can strike. No clear winner meant that the combat was sure to continue next turn.
Imperialist Turn 5
The tactical marines pile in around the Warlord with combat knives at the ready, which unfortunately blocked Sigismund's view of his target. Knowing he must have blood he ordered his tactical squad up to assault the veteran sniper squad. The Rhino's move into the enemies deployment area ready to break their lines.
This is the result of the overwatch fire into Sigismund's assault. Due to Warlord traits he gets to reroll 1's, and after rolling six 1's for overwatch, rerolls them again to get the exact same number of 1's. Yeah, it was that impressive.
Sigismund crashes into the unit, issuing a challenge to any that would be brave enough to accept. The vet sgt got shoved forward and then hacked apart along with 4 others by the Black Sword. The veterans kill the remaining tactical marines but decide to leg it in the face of Sigismund. Sigismund cuts them down where they stand and consolidates towards his target.
The second assault doesn't go too well for the Imperialists, they manage to do another wound to the Warlord, bringing him down to 1 wound, but he does significant damage back to the unit and they leg it away and manage to outpace the Warlord.
Secessionist Turn 6
Being face to face with Sigismund on 1 wound is not the bets of places to be. Trying to put as much distance and obstacles between him and a vengeful Sigismund, the enemy Warlord crashes through the building assaulting through the other side and striking the Imperialist Rhino on the other side. He immobilizes it but it survives. The contemptor fires at the fleeing Tactical Squad II and kills 2, leaving only the Vet Sgt left.
Imperialist Turn 6
Sigismund stalks his pray and launches after him.
Tactical
Sgt fails to rally and falls back to Imperialist lines. Sigismund gets
ready to assault his target, and everything lines up to help take out
the enemy Warlord. Ultimately Sigismund is cheated from his prize by the
combi-bolter on Rhino I, who delivers the telling blow to the Warlord.
Although Sigismund wasn't able to kill the enemy Warlord in honourable close combat, the end result was;
Imperialist: 9 vp's
Secessionist: 3 vp's
A
very fun game to be had, and nice to crack out my Imperial Fists for a
game set in this era. Our next game is going to up the ante with 1500pts
a side. Will Sigismund get his challenge?
Thanks for looking!
Cheers!
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