Monday, May 4, 2015

Martian Schism, game 2 scenario


Armies:
Players may choose to use an Unbound army or use any of the Age of Darkness Force Organisation Charts.  If a player wishes to use a Rite of War they must use the Age of Darkness Force Org. Chart.
Each player will have 3000pts.

Deployment:
The game will be played on a 6'x8' table.  The centre 2'x4' will be the objective.  6 markers will be placed, each one an equal distance from the two either side of it and from the central objective.  Players then deploy within 12" of their marker.
Scout, Infiltrate and Outflank will work as normal.

Mission Special Rules:
The game is a 6 player free for all but will have rough alliances and will affect the allies matrix. Here is the starting "alliances"
Imperialists: Alpha Legion, Thousand Sons, Dark Mechanicum
Secessionists: Scions of Guilliman, Iron Warriors, Sundered Mechanicum
Martian Mechanicum: Sundered and Dark Mechanicum

These alliances do not stop you from attacking anyone but it would be wise not to make a friend into an enemy.
New alliances can also be forged during the game (which may positively affect the allies matrix).
Victory conditions:
The centre 2'x4' will be the objective area.  Within this area will be 3 equally spaced markers.All units are scoring, except Zooming Flyers and Swooping Flying Monstrous Creatures.  There are no secondary objectives.
-1VP unit is in the objective area
-2VP if a unit is in the objective area and within 3" of a marker.

Battle for Mars:
This mission will decide the appearance of the map for the Battle for Mars.


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