Monday, July 7, 2014

Legion in Review- J4ck's Emperor's Chlidren

Legions in Review is where I will put up the pics of various players armies to show them off to one and all.  As the campaign progresses I will try to get pics of all the player's armies up here (Legion or no) so we have plenty of pretties to look at and drool over.

So first up we have:

Legio II The Emperor's Children

A quick group shot of the army so far. 
Praetor in Terminator Armour
Legion Champion 
Moritat
3x 5 Legion Terminators
9 Legion Veteran Tactical Marines


The Praetor faces down a hapless Ork Nob


Left to right:
Legion Champion, Praetor and Moritat.

The Moritat lines up his next victim.

Emperor's Children Terminators move through a clearing in the dense jungle.

Masters of the Unification Directive

For those who remember Ratt ran a small 500pt mini campaign called the Unification Directive between the Great Crusade and Betrayal eras.  Ratt and I had discussed the winner gaining a bonus in the Betrayal era.  Sadly I had totally forgotten about this until I was reminded about a week ago.

Tiges' Salamanders gain a 15% points increase to all* games in the Betrayal era.

Tiges' 500pt Unification Directive army.

*I mean all games
In the Martian Rebellion he will have 863pts
Standard Games he will have 2875pts
In the Isstvan III Legendary games he will have 3450pts

Void War

Wars in the 31st Millennium are fought in all manner of unbearable conditions.  Possibly the worst of which are those battles in space, on battlefields with little to no atmosphere or gravity, where event the most minor of attacks can spell certain doom.  Whether on the hull of a space craft, through a breach in its hull, on an orbital platform or a small asteroid base void battles are by far the most dangerous theaters a battle can take place in.

Void War is a minor set of adjustments to regular games fought in the Secession to help mix games up a bit and to provide an extra dimension into the game.  The core rules should always be used for Void War games, with players agreeing to use any Additional rules they like.

Core rules
All weapons in a void war have the Rending special rule.  Any weapon that already has the Rending special rule will instead Rend on a 5+.  Models with hardened armour or a 2+ save are unaffected by this rule.

All blast weapons also gain the Pinning special rule.  Any weapon that already has the pinning special rule gives a -1 to the pinning check.

All Difficult terrain will also count as Dangerous terrain as well.

Additional rules
Exploding Terrain
Any cover saves taken that result in a '1' cause an extra D3 AP- auto wounds.  Representing the added danger of shrapnel in space.

Airless Void
Any model without a helmet has its Sv reduced by 1.

Faster Run
All models may run an extra D6" (so roll 2d6 and add them together), if any dice on a run comes up as a '1' then all the models in the squad must make an armour save, vehicles take a glancing hit.

Open to the Void
Have areas of the table be Impassible terrain to reflect that there is no ground there.  Skimmers, Flyers, Jetbikes, Jump troops and Jetpack troops may traverse it as normal (no dangerous terrain test needed).

Passages of Death
Due to how little of a table Space Hulk corridors cover treat all of them as open ground, with the gaps being Impassible (ignore penalties for Jump, Jetpack, Jetbikes or Skimmers) and all LoS is unblocked.  However each room or corridor section that a shooting attack, or witchfire psychic power, passes through gives +2 to a models cover save.

Extermination also has some nifty Void Battle rules for Zone Mortalis games.

 Horus Heresy: Shadows of Treachery cover.

Saturday, July 5, 2014

7th Edition and the Secession

This post will act as a rough FAQ for how 40k 7th ed and the Horus Heresy rules overlap. So feel free to post here any questions you have regarding the new rules and the campaign. You are welcome to suggest answers to your questions but don't get disappointed if I don't use them.

Q&A

Q: Can I take an Unbound army?
A: Yes, but you need to forewarn your opponent that you will be doing so. I would also recommend giving them a general idea of the theme of your force so they can prepare somewhat (no one will enjoy taking on a pure landraider army with an anti-infantry force etc).

Q: What Command Benefits do the "Battle is in the Age of Darkness Force Organisation Charts" get?
A:No command Benefits are used in the Secession.

Q: What rules are we using for Super Heavy Vehicles, D weapons and Apocalyptic Blasts?
A: in normal games use the rules as presented in the 7th edition rulebook, in Apocalypse games use the rules as found in the Apocalypse supplement. Alternatively use the optional rules for D weapons found in Legiones Astartes Crusade Army List book.

Q: Which psykers can take Daemonolgy (Sanctic or Malific)?
A: During the Betrayal, Eradication and Masscre Eras only models with 'Burning Lore' can use Daemonology (either).  This is currently limited to Psykers with the Legiones Astartes (Word Bearers) or Legiones Astartes (Thousand Sons) special rules, or Imperialis Militia/Cults Rogue Psykers.

Q: What happens if a model suffers Instant Death from an attack with the Deflagerate rule?
A: The target unit suffers an additional number of hits equal to the number of wounds the character had remaining.

Legiones Astartes Thousand Sons

The Thousand Sons are one of the Legions hit hardest by the lack of their Legiones Astartes rule, given that it will probably give them all of their sorcery.  On that note here are some rules to allow thousand sons to have some psychic fun.  Once Forgeworld makes the actual Legiones Astartes (Thousand Sons) this rule will become obselete.

Legiones Astartes (Thousand Sons)
All units with  Legiones Astartes (Thousand Sons) are Stubborn.

Any unit may replace Stubborn with the Brotherhood of Psykers (mastery level 1) rule for 10pts per unit. 

Independent Characters (except Consuls) may replace Stubborn with the Psyker rule for free.  Psykers must buy up to 2 mastery levels for 15pts each.  Any psyker may purchase a Force weapon for 25pts.

Thousand Sons Librarians may replace Stubborn with a 1 Mastery Level for free, this allows them to go to Mastery Level 3.

Thousand Sons Psykers and Brotherhood of Psykers may choose from the Telekinesis, Pyromancy or Divination disciplines.

Any model with the Psyker or Brotherhood of Psykers rule counts as a Psyker for the purposes of the Edict of Nikaea and as such should be declared as a restricted unit. 

The Burning Lore and Brotherhood of Sorcerers
The Thousand Sons whilst having a greater understanding of the mysteries of the warp than almost anyone else in the Imperium are still somewhat limited in their knowledge.  As such they tread down a dark path in some cases knowingly, in others unwittingly.  Instead of taking the rules as given above Thousand Sons may use the rules below.  This can be decided on a unit by unit basis.
 
Any unit may replace Stubborn with the Brotherhood of Sorcerers (Mastery Level 1) rule for 10pts per unit.

Independent Characters (except Consuls) may replace Stubborn with the Burning Lore rule for free.  Models with Burning Lore are Psykers and must buy up to 2 mastery levels for 15pts each.  Any psyker may purchase a Force weapon for 25pts.

Thousand Sons Librarians may replace Stubborn with Burning Lore and get 1 Mastery Level for free, this allows them to go to Mastery Level 3.

Thousand Sons with Burning Lore and Brotherhood of Sorcerers may choose from the Telepathy, Biomancy or Daemonology (sanctic or maelific) disciplines.

Any model with the Burning Lore or Brotherhood of Sorcerers rule does not count as a Psyker for the purposes of the Edict of Nikaea, however they such should still be be declared as a restricted unit. 


Unfortunately I don't know to whom the credit for this image goes, please let me know if you know.

Posting Game Results and Campaign Points

Each game has a certain amount of information that players will need to keep a record of.  The campaign will be split into a series of rounds with each round being 2 weeks long.  Results are to be posted on the Notenoughorks forum.  Each results' thread will have a summary of the results so far and will explain how players earn points.

Players are welcome to put up fluff, battle reports and pictures about their games and exploits on either the blog (just ask me for posting rights) or on the forums.  Not in the results threads though.

Player Name; Legion; Victory, Draw or Loss:
Opponent Name; Legion; Victory, Draw or Loss:
Warzone:
Restricted Units*:

*Restricted Units are units that have some restriction upon them, these include but are not limited to:
-Psykers (except White Scars Stormseers, Space Wolf Rune Priests, Astropaths and models with Burning Lore).  Even Secessionist players should note if they use psykers.
-Cult units for Iron Hands, White Scars, Night Lords and World Eaters.
-Scions Emissary Squad
-Some players will also have specific units that they are required to take or are restricted from taking or opponents they are restricted from fighting.  Players will be notified on a case by case basis where this is appropriate.

Campaign Points (CP)

 Players will earn campaign points during the campaign to track overall success in various warzones, who is the bestest and other such nonsense.  Campaign Points are typically achieved through victory in battle but there are additional circumstances that will grant bonus points.

Points break down:
-Legion Victory: 2CP
-Fighting in the correct warzone: 2CP
-Battle Report 1CP
-Fluff 1CP (At least 1 paragraph. It doesn't have to relate to specific games and I would like a chance to vet it first.  Max 1pt per round)
-Playing as Xenos 1CP*
-Any Legions playing against Xenos or an Isstvan III mission 1CP**
-game played at TGA or Northern Gamers 1CP
-play a multiplayer game: 2CP
-win a multiplayer game: 1CP


Xenos in this instance includes the following armies:  Adeptus Mechanicus, Imperial Army (using the Astra Militarum codex), Chaos Daemons, Eldar, Dark Eldar, Orks, Necrons, Tau Empire and Tyranids.  The army may not have a Legion ally.  Games vs Xenos are never played in a warzone.

*A Legion player that plays a game as a Xenos army gets a flat 1CP (they cannot gain bonus points for any reason). A player cannot score more CP playing as Xenos than the number of games they played as their Legion in a round.  eg. 3 games as xenos gives you 3CP, but if you only play  2 games as your Legion then you can only claim 2CP.

** Any Legion can play against a Xenos army or play one of the Isstvan III missions from Betrayal to gain bonus points.  If you play an Isstvan III mission your warzone is automatically Isstvan III.

Legions, Allies and Players (Betrayal Era)

This post is to get all the information together in the one spot, so we will have which Legions are what, where, who is playing them and who they will ally with.
Please note that "Player" refers to the player who has declared for that Legion, people are free to play any Legion they like.  
*An asterisk denotes the primary player of a Legion
A name in brackets is a player who may or may not still be in the campaign
 
Legion
Loyalty Player Warzone Other
I
Dark Angels Imperialist Shadowolf

Paladin

III
Emperor's Children Secessionist J4ck Isstvan III

IV
Iron Warriors Secessionist Onyx Battle for Mars

V
White Scars Imperialist Snowman Deliverance Lost Khorne
VI
Space Wolves Secessionist





VII
Imperial Fists Imperialist
Secessionist
Brother Syth*
Lord Pants
Inwit
Inwit



VIII
Night Lords Imperialist Scotsman

Nurgle
IX
Blood Angels Secessionist (Callum) Isstvan III Unfavoured

X
Iron Hands Imperialist Frosthammer*
Ironknight


Tzeentch
Tzeentch
XII
World Eaters Secessionist Teddles22 Isstvan III Slaanesh
XIII
Scions of Guilliman Secessionist Steelesamurai Isstvan III
Battle for Mars


XIV
Death Guard Secessionist




XV
Thousand Sons Imperialist Sanguis Battle for Mars

XVI
Luna Wolves Secessionist (Daexcitedginganinja) Isstvan III

XVII
Word Bearers Imperialist





XVIII
Salamanders Imperialist Tiges

Paladin

XIX
Raven Guard Secessionist Lastakodo Deliverance Lost Unfavoured

XX
Alpha Legion Imperialist Ratt Battle for Mars Paladin